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The booming blade spell (Sword Coast Adventurer's Guide, p. 142) says:

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.

Does the secondary effect of booming blade (which does extra damage if the target moves before my next turn) stack if the spell is cast a second time as a bonus action through the sorcerer's Quickened Spell metamagic?

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No, the effect won't stack with multiple castings.

If you cast booming blade twice, it will still only deal its extra damage once. The damage from the normal hit does still happen, as it is an instantaneous effect.

See Player's Handbook p. 205, “Combining Magical Effects” (or the corresponding section of the basic rules):

The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don't combine, however. Instead, the most potent effect — such as the highest bonus — from those castings applies while their durations overlap, or the most recent effect applies if the castings are equally potent and their durations overlap.

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    \$\begingroup\$ (...) even if cast by different spellcasters. I'd add as a corollary. So even if a second caster uses booming blade, the effects wouldn't stack at all. Only the most powerful / longest one. \$\endgroup\$ Commented Jul 18, 2017 at 15:39
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    \$\begingroup\$ note that the additional damage you deal on hit at higher levels will still occur twice - i.e. if you are level 5 and cast booming blade twice, you deal weapon damage + 1d8 on each hit, even though the damage dealt upon moving is still just 2d8, not 4d8. \$\endgroup\$ Commented Jan 31, 2018 at 19:02
  • \$\begingroup\$ Another note is that you could use this quickened cantrip to affect two enemies with Booming Blade and each would suffer from the full effects of the spell. \$\endgroup\$
    – Joshu's Mu
    Commented May 18, 2018 at 18:18
  • \$\begingroup\$ I've now asked about simultaneously met end-conditions: "What happens when identical overlapping effects have their end-condition met?" and removed my earlier comments \$\endgroup\$ Commented May 22, 2020 at 19:43
  • \$\begingroup\$ This is RAW, but it actually works opposite the way you think. The rules on Casting a Spell state that: "Each spell description begins with the spell's name, level, school, casting time, range, components, and duration. The rest of a spell entry describes the spell's effect." Since the trigger is not any of those things, the trigger is part of its effect. Since "only the most potent/recent effect applies," the target would move, trigger the most potent/recent Booming Blade, thus ending it, and allowing the second Booming Blade to proc. Simply put, only the most potent/recent trigger applies. \$\endgroup\$ Commented Jan 13 at 10:43
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It's complicated; I suggest asking your GM

Both booming blade spells are still around, just not active

The Player's Handbook has a section "Combining Magical Effects" which states:

The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don't combine, however. Instead, the most potent effect--such as the highest bonus--from those castings applies while their durations overlap, or the most recent effect applies if the castings are equally potent and their durations overlap.

We can establish from this that if somebody affected by multiple instances of booming blade, both instances are still around, just not necessarily active. We also see that only the most potent of the castings has any effects at a given time.


Is damage an effect of a spell? I personally say that it is.

This is an important question because if damage is not an effect of a spell, then simultaneous instances of damage can occur since nothing is preventing them from overlapping.

I address this question somewhat in my own answer to the following question:

To reiterate here though, one could certainly argue that damage is not an effect of a spell (people have done exactly that), however I personally believe that damage is an effect of the spell. I base some of this on the Dungeon Master's Guide errata (direct download) which added the "Combining Game Effects" section (emphasis mine):

Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. [...]

The Fire Elemental's Fire Form trait states:

[...] The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Here we see damage that just happens at the start of one's turn and if multiple instances of this damaging effect are on a creature, only one occurs. The damage does not stack, which leads me to believe that damage is an effect of a spell, and so the damage from both castings of booming blade would not both occur at once.


Do both instances of booming blade even activate when you move? Ask your GM.

The following question exists and provides some insight into this question:

The current answers there both state the target in question only needs to make one saving throw because only the effects of one instance of the spell will be active at any given moment. They also state that should one of the castings end, the other will remain and its effects will become active.

Unfortunately that doesn't address the issue here since booming blade states:

[...] If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends. [...]

Here's the problem, is the spell ending an effect of the spell? In other words, does the inactive casting also end when the target moves? Can that second casting even register or respond to the fact that you moved given that it is inactive? I honestly have no idea and have asked this as its own question. That said, as far as I'm aware, there are two possibilities:

  1. Both instances end at the same time

    The target will take either 1d8 if damage is an effect of a spell and 2d8 if damage is not an effect of a spell and both spells will end.

  2. Only one instance ends at a time

    The target will take 1d8 damage and that casting will end meaning the target will still have the other casting around and that casting will now become active. Thus if the target moves again they will take another 1d8 damage from the second casting which will then end.


In summary, the target either takes 2d8 damage at once and both spells ends, takes 1d8 damage and both spells end, or takes 1d8 damage and only one spell ends and they will take another 1d8 damage should they continue moving further.

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RAW? Oddly enough, yes.

Combining Magical Effects states:

The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don't combine, however. Instead, the most potent effect — such as the highest bonus — from those castings applies while their durations overlap, or the most recent effect applies if the castings are equally potent and their durations overlap.

and Casting a Spell states:

Each spell description begins with a block of information, including the spell's name, level, school of magic, casting time, range, components, and duration. The rest of a spell entry describes the spell's effect.

Since the trigger of a Booming Blade's extra damage is neither the spell's name, level, school of magic, casting time, range, components, or duration, it thus is part of the spell's effect.

Since only the most potent effect, or the most recent effect, applies while their durations overlap, the most potent Booming Blade would trigger as the target moves, ending the spell, before allowing the second most potent Booming Blade to then trigger as the target moves, ending the spell, and so on and so forth. The Combining Magical Effects rule actually works opposite the way it was intended, since if both were allowed to trigger at the same time, only one would be able to deal damage to the target.

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  • \$\begingroup\$ It appears you are assuming that "if the target willingly moves" applies continuously throughout its turn, when you say "as the target moves". But "the target moves" is not a continuous process, it is an event that happens just once on its turn (with the possible exception of breaking up its move between actions). "On your turn, you can move a distance up to your speed and take one action." So when the target began its movement, it would immediately take damage from the more potent blade, but it would be safe from the 2nd one for all that movement until it stopped and began a second movement. \$\endgroup\$
    – Kirt
    Commented Jan 13 at 21:55

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