In my experience every druid of the appropriate level has such a companion, but I have only GMed for one evil druid in Pathfinder (I have GMed many more evil druids in 3.5 but they don't face the no-evil-treants problem) and I suspect most evil pathfinder druids wouldn't have pulled off a permanent companion like that.
As you have noted, the treant is in no way compelled to serve you, which is a feature of the best druid minion spells. Like wizards, druids can call upon powerful creatures to serve them for free. Like clerics, druids can call upon powerful creatures to serve them with their full capacities and through their own free will. These spells keep the druid the ultimate 'summoner', in the sense that druids (and Nature in general) has the tightest knit community of allies. Fluff-wise this has been present in D&D since pretty much the beginning of the class and is integral to the D&D idea of druidic society and nature beings in general as a unified front formed of diverse and frequently opposed beings working together as needed to serve what they all hold to be the most worthy of service and devotion: nature. An evil druids with a good treant companion can still call upon them in times of need (nature's need, not their own) and be confident that the treant will assist them. The only issue is that, as neutral good beings, treants are likely to attack certain kinds of evil druids in most circumstances and generally not be good company for them. This is true in my experience in both 3.5 and Pathfinder.
You should also note that while in Pathfinder treants are 'NG outsiders' in 3.5 they were mearly usually neutral good. Evil druids could totally summon evil treants (and chaotic druids chaotic ones, etc.) if they want to. In practice though, most druids don't care enough about their own non-neutral alignment components to actually do that.
In response to the 'protector/guardian' line:
1) This is fluff. In 3.X fluff often contradicts the mechanical effects of an ability. Fluff should really not be treated as rules-text.
2) As a druid, you are a protector and guardian of nature. You typically work with and not over many, many other creatures to accomplish your goals. The animal companion class feature is prime example of this. You do not 'own' your animal companion. Your animal companion works with you of its own free will and, indeed, you have to make handle animal checks to make it do things it doesn't want to. Are you more powerful than it? Yes. But that doesn't make it your slave. It's really hard to have slaves as a druid. Animal slavery is almost always going to count as not revering nature, though there are certainly some ways around that. The highest-powered druid summons don't tend to get you creatures that are magically compelled to obey you in any way at all. Instead, they get you powerful allies that work with you because they also serve nature and, as a high level druid, you are nature (well, a part of it). cf. the effects of the spell World Wave and the 3.5 PhB class description.
3) What, exactly, is the treant guarding? You? The spell doesn't say. I'm much more inclined to rule that the spell animates a Tree/Treant as a protector/guardian of nature than of the animating druid. Of course, the distinction is largely irrelevant to most games, since the druid's and created treant's goals should align so much and the servants of nature are generally willing to lend other servants of nature a hand, unless (and sometimes even while) they are currently attempting to effect violence upon them.
Second part of the question:
Druid villains are pretty rare. I've yet to run into a druid that has a companion provided by this spell in published Pathfinder material that I've run, due to most of the druids encountered being below level 11. I know that Ashes at Dawn has a Vampire druid, Merrick Sais, who is certainly capable of casting the spell and who holds a position as a guardian fixture that would make a liveoak an extremely valuable companion. I don't know why she doesn't have one, but she doesn't. The other published druid villain I've actually run-- a treant himself-- doesn't really have enough detail given in his description to determine if he uses the spell. The worldwound supplement (where Carrock is printed) also contains an example Siabrae who might be able to cast the spell, but she similarly lacks description. These are, I believe, the only level 11+ published druids.
The tally, thus, is 1 definite no and two maybes.