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Booming Blade says:

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range.

Counterspell reads:

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect.

Does Counterspell interrupt the attack made in conjunction with casting Booming Blade?

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    \$\begingroup\$ "As part of the action used to cast this spell" no longer appears in the spell description of booming blade. See this errata document for the new description. \$\endgroup\$ Commented Nov 11, 2020 at 13:26
  • \$\begingroup\$ good catch. I'll change my question to include the new text, the text in the rules to spellcasting, and the ruling JC made. I'll also change my answer with this. RAW is still inconclusive on whether the spell entry contains just the spell's effect or if it is open to have more attached to it. \$\endgroup\$
    – Dezvul
    Commented Nov 11, 2020 at 15:44
  • \$\begingroup\$ It seems the errata was made to prevent any confusion made with the new extra attack under the blade-singer. A blade-singer can now cast a cantrip as part of the attack action, "As part of the action used to cast this spell, you must make a melee attack with a weapon." People might think with this, that the spell doesn't provide an extra attack (it technically doesn't specify, but if it didn't provide the attack how could you cast the cantrip?), so the bladesinger casting this cantrip with an extra attack only gets to apply the spell to the attack he already makes. \$\endgroup\$
    – Dezvul
    Commented Nov 11, 2020 at 16:30

7 Answers 7

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A counterspelled spell has no effect, and a spell's effect is its description.

Counterspell says:

its spell fails and has no effect.

The effect of booming blade is exactly its spell description:

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.

The entire description of booming blade is the spell's effect. This is stated explicitly in the rules for spellcasting:

Each spell description in Chapter 11 begins with a block of information, including the spell's name, level, school of magic, casting time, range, components, and duration. The rest of a spell entry describes the spell's effect.

Therefore, if booming blade is counterspelled, it has no effect, meaning everything in the spell description does not happen, since the spell description is that effect. The effect of a successfully counterspelled booming blade is:

There is no effect (quote block intentionally left blank).

A November 2020 Errata changes the spell description significantly.

Originally, the spell description said:

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range.

This was changed to read:

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you.

Many of the answers the argued against my interpretation here relied on the phrase from the original description, "as part of the action used to cast this spell". This is no longer in the spell description.

Now, the spell states that the weapon is used in the spell's casting, and then you make the melee attack. This definitively designates the melee attack as an effect of the spell, which counterspell nullifies.

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    \$\begingroup\$ For what little of anything this is worth: Jeremy Crawford agrees: "No part of a countered spell occurs. That's the purpose of counterspell." \$\endgroup\$ Commented Nov 6, 2020 at 20:31
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RAW supports both interpretations

Rules for spellcasting (emphasis mine):

Each spell description in Chapter 11 begins with a block of information, including the spell's name, level, school of magic, casting time, range, components, and duration. The rest of a spell entry describes the spell's effect.

I will use the standard form of propositional logic to pick the last sentence apart. Predicate logic shouldn't be used because RAW predicates nothing in the last sentence. Logicians enjoy, the terms I use and my rhetoric are for you.

The rest of the spell entry describes the spell's effect; or, if it is the rest of the spell entry, then it describes the spell's effect. The rest of the spell entry is a sufficient condition, the rest of the spell entry sufficiently describes the spell's effect. The spell's effect is a necessary condition, the spells effect is necessarily described by the rest of the spell entry. Being described by the rest of the spell entry does not sufficiently mean or imply that it is the spell's effect. It is left open whether things that are not the spell's effect can also be described within "the rest of the spell entry."

This means that while the rest of the spell entry describes the spell's effect, it doesn't necessarily disinclude the description of any other thing or occurrence. This is what concretes the argument Peter Cordez made in his answer, and a pillar which he used, prior to editing it (he just didn't use philosophy of logic rhetoric). Unfortunately he edited his answer with consideration to the errata when the errata doesn't say anything conclusively different in this regard.

This means that regarding RAW, there is absolutely no say whether any specific part contained within "the rest of a spell entry" is describing the spell's effect. It is only conclusive that the spell's effect is contained in that portion of the spell entry.


Booming blade:

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range.

or the errata version:

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you.

The text in booming blade is open ended too, it says that the attack is made as part of the same action used to cast the spell, or in the errata, you brandish and make a melee attack with the weapon you used to cast the spell, but it does not suggest that the attack is made as part of the spell. It also does not say that the attack is not part of the spell. If one were to use the same standard form of (propositional) logic they would find that booming blade makes no conclusion to whether the attack made is part of the spell, or spell's effect, or not.


Counterspell:

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect.

Counterspell causes a spell to fail and have no effect. But neither the rules for spellcasting, nor the description of booming blade, make any conclusion whether the attack made as part of casting booming blade is considered to be a part of the spell or its effect. Therefore, whether counterspell stops the attack from going through or not has no RAW ruling.


JC's ruling

An answer is most complete when in includes as much relevant material as possible. Although Jeremy Crawford's rulings are no longer considered official rulings, they were considered as such at one point. His rulings are quite relevant. Here is JC's tweet.

JC ruled that the attack is part of the spell's effect.

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    \$\begingroup\$ I think that you should update you answer, maybe including the updated spell's description from the errata (which, imho, invalidates your answer). \$\endgroup\$
    – Eddymage
    Commented Nov 23, 2020 at 23:42
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    \$\begingroup\$ I've planned on it, just haven't gotten around to doing it XD. School has been so busy! The new errata doesn't invalidate my answer though. It is still valid that RAW says nothing about which parts of the 'rest of the spell entry' are the spell's effect. It also doesn't change that booming blade doesn't specifically say whether the attack is part of the spell's effect or not, it is merely less suggestive that it is separate from the spell itself. The errata might suggest RAI is more clear, RAW, however, did not change. I'll update my answer when I can. \$\endgroup\$
    – Dezvul
    Commented Nov 24, 2020 at 18:57
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Post 2020 errata: RAW it appears you do not attack, the attack is part of the "effect" of the magic

See https://media.wizards.com/2020/dnd/downloads/SCAG-Errata.pdf - the "as part of the action used to cast this spell" wording is gone, and with it the main justification for treating the attack as a component, not an effect of the magic (despite where it was placed in the spell description).

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn. . If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.

... extra damage with levels

(And same first sentence for Green Flame Blade.)

(Not "within range"? So Spell Sniper won't let you benefit from a Reach weapon with it? Notice that range is now "self" (5ft radius), so clearly another intentional change.)

The fact that an erratum specifically changed "as part of the action..." to this more standard phrasing lends additional weight to the interpretation that the design intent is for Counterspell to cancel all of it, including the attack. Even moreso than if it had been phrased this way the entire time.

It now reads more like the attack itself is a result of the magic. Or happens after the casting (weapon used, past tense), not "as part of", in a way that the caster for some reason wouldn't carry through if the magic were disrupted, apparently... You could still make the argument that the attack itself isn't magic and that you'd still do it even if the magic were disrupted, but this is a significantly weaker argument.

The attack's regular effect doesn't include making the weapon or the damage count as magical for overcoming resistance or anything like that, so it's easy to argue the attack still isn't powered by the magic, for whatever that's worth. It's still a delivery mechanism for the magic. But it does look like we're meant to interpret it as an effect.

Old wording: Yes, you still attack. RAW and narrative justification.

This section is now obsolete, and was written based on the older wording, which provided most of the justification for treating this as an exception to the usual norm of the description text being all effect:

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. ...

You are of course free to choose how these cantrips work at your table, but the "attack still happens" ruling is much harder to justify as RAW, post 2020. The rest of this answer was written before I was aware of the errata to Green Flame / Booming Blade, based on the original wording (which I think is neat, and an interesting difference from the way other spells work, but unfortunately isn't how the designers wanted them to.)


If you think disrupting the magic shouldn't stop a sword swing from still maybe connecting and hurting, this is how to explain that logic and explain how that's consistent with the rules. The other interpretation is also somewhat compatible with RAW, if you want to interpret words in very specific ways that seem unlikely to have been fully intended, given the phrasing of the cantrips themselves.

The RAW justification for ruling that Counterspell does stop the melee weapon attack from happening (e.g. @ThomasMarkov's answer) is based on interpreting the PHB wording as saying that everything in the spell entry after the headers is all "effects", in the sense that everything in that text is things that only happen if the magic is successful.

Each spell description in Chapter 11 begins with a block of information, including the spell's name, level, school of magic, casting time, range, components, and duration. The rest of a spell entry describes the spell's effect. The rest of a spell entry describes the spell's effect.

That interpretation doesn't work even for some PHB spells like Burning Hands, where the text describes a somatic component. "As you hold your hands with thumbs touching and fingers spread, ..." Or Magic Stone "You touch one to three pebbles and imbue them with magic". Would CS stop you from even touching some pebbles? Or Vicious Mockery: "You unleash a string of insults laced with subtle enchantments at a creature you can see within range." Would CS shut you up so that not only is the save vs. psychic damage not needed, nobody even hears your insults?

Does "The rest of a spell entry describes the spell's effect" mean that every word of it is effects? No. A describes B doesn't necessarily mean that A contains nothing else. That choice of wording ("effect") is telling you that's where you should look to find out what the spell does, not trying to tell you there's nothing else in that part of a spell entry. It's also part of a summary of the layout, not a taxonomic classification into headers vs. effects.

So RAW, it's very possible to argue that the body of a spell entry isn't strictly limited to the (magical) spell effects that Counterspell would stop. Other effects of the process of attempting to cast the spell still happen.

Counterspell: You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect

The rules are written in common English, with only some words being given specific technical meanings, like "action", "attack", "saving throw", etc. "Effect" / "effects" doesn't seem to be in that category, or if it is, it can also be used with its plain English meaning in other contexts.

"Effect" in this context should be understood as magical effect. I don't have any sources to back up this claim, but CS doesn't freeze your arms in mid-swing to stop you from making the touch part of an attack, or in this case the weapon-attack part of the casting process. The spell description even says you make that as a separate part of the Action you take to cast this spell.

If you do take the view that the entire description text is just "effect", in the same sense that CS is using the word, then you could say that ScAG presents these cantrips in a sloppy way, with non-effects (like the weapon attack as part of the same Action) in the "effect" section. That should have been listed as a component or with the casting time.

Additionally, as @illustro's answer points out, You attempt to interrupt a creature in the process of casting a spell can be read as saying you try to make something happen during the process of someone casting a spell. This will disrupt the magic but not freeze their hands in place or anything.


Narratively: the weapon attack is sort of a special spell component

Booming Blade and GF Blade aren't listed as having a Somatic component1 because apparently there aren't any fiddly hand gestures, just attacking with the weapon. But as the first thing in the description, in the same place we find some kind of gesture descriptions in other spells (Burning Hands hand position, or touching the target for many spells), we find that you make an attack as part of the process of casting the spell. (Not as a result of the magic taking effect).

If you were counterspelled while attempting to deliver a touch spell, you'd normally still end up touching the target.

There's no indication that this weapon attack is a result of the magic working, just a way to channel the magic into the target.

These ScAG cantrips are half melee, half magic. It seems normal that some of the damage can't be prevented with CS; casting one is just saying some magic words before / during making a melee weapon attack. (This is pure narrative interpretation on my part; that's the picture the text paints for me.)

You could argue that having the magic disrupted by CS will distract you from the melee attack so much that it automatically misses, if you want it to work that way instead. (In the unlikely even that someone spends a spell slot on CS on a cantrip, although perhaps they didn't know what spell you were casting.) So it's plausible to have a narrative explanation for how CS would stop the attack from working, other than having the attack powered by the magic (which isn't supported by the spell text).

Footnote 1: Fun fact: Listing the spell as having a Somatic component wouldn't require a free hand here, even without War Caster: the hand used for Somatic components can be the same hand that accesses a material component or focus. In this case, the weapon is the component, so that allows it to be in your hand the entire time you cast the spell, even if it did have a somatic component. Which they don't.

Not listing a Somatic component avoids the need for following this chain of rules logic to reach the conclusion that one can use it with a 2h weapon or sword+board, which is an advantage for players.


Balance

CSing one of these cantrips is probably such a rare thing that it has nearly no impact on overall balance of the cantrips, or the classes using them.

The cantrips are situational (less good against an unmoving or solo targets respectively) and not overpowered for most characters (AFAIK?). Having the minor benefit of only being partially stoppable with CS is not unreasonable and doesn't make them too strong.

Balance-wise, spending an Action on one of these cantrips means (at higher levels) you're giving up an Extra Attack. The ScAG cantrips are only really good for characters that are good at normal melee attacks and can cast spells.

Just making that happen already means you're probably not a pure caster class, so you already made compromises / tradeoffs / paid opportunity costs, like multi-classing, taking a feat to get the cantrip, or being an Eldritch Knight2. And of course choosing one of these as one of your cantrips, perhaps giving up Prestidigitation, Mending, or even Fire Bolt.

Ruling this way means that CS is very much not a good defence against them. But even if you rule that it does stop the attack, CS is not a great choice because the resource cost (a 3rd lvl spell slot) is relatively precious compared to the damage prevented, in most situations.

Footnote 2: Nothing against pure Eldritch Knights, just it means you had to choose that instead of other subclasses. They're pretty good. EKs specifically (at lvl 7) get to make a bonus-action weapon attack after using an action on a cantrip, so these cantrips are especially great for EKs from level 7 (war magic) up. (Extra attack x2 at 11th level is the same time you get an extra 1d8 on both damage rolls, so Attack vs. cantrip depends on your weapon expected damage vs. moving or two targets, and against high AC whether more chances for smaller hits are better than one big one...

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Under the post-November 2020 rules text: No, the attack does not resolve as it is part of the spell's effect, which Counterspell prevents

In November 2020, a Sword Coast Adventurer's Guide Errata was released, changing the spell text in question significantly.

The relevant spell rules section, post-errata, now reads:

You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. [...]

This changes the order of operations of the spell from:

  • Make a melee attack as part of the action of casting of the spell
  • Some magical effects happen afterwards

to:

  • Cast the spell
  • The spell allows you to make a melee attack, and if you hit some additional magical effects happen.

As a result of this significant revision to the wording of the spell description rules, Counterspell now, definitively, does prevent the melee attack from resolving.

Under the pre-November 2020 rules text: The attack resolves as a normal melee attack

There are no absolute rules in D&D 5e, beyond the Specific vs General Rule (and Rule 0)

If a specific rules contradicts a general rule, the specific rules wins (PHB > How to Play)

The general rule for spellcasting is described in the Spellcasting section of the PHB (emphasis mine)

Each spell description in Chapter 11 begins with a block of information, including the spell's name, level, school of magic, casting time, range, components, and duration. The rest of a spell entry describes the spell's effect.

Casting Time, in particular, is described in the PHB as:

Most spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast.

The Booming Blade introduces an exception to the general spellcasting rules, by including a rule in the spell description, to modify the spell casting procedure.

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range.

The casting procedure, under normal circumstances, is one of:

  • an action
  • a bonus action
  • a longer amount of time

Booming Blade modifies this, for this spell, to be:

  • 1 action, as part of which a melee attack is made

Counterspell, says:

You attempt to interrupt a creature in the process of casting a spell [...], its spell fails and has no effect.

So, the effect of Counterspell is an attempt to insert magic during the casting of the spell to make it so the spell effects are nullified. Importantly, it does not prevent the resolution of the casting action (ie the spell slot of the original creature, if they used a spell slot, is still wasted, and they have still used up their action), simply, that when the casting action is resolved, the spell has no effect.

So, how does this interact with Booming Blade?

Specific vs General requires us to determine which is the more specific rule, in order to determine precedence. In this case, it's relatively straightforward for two reasons:

  1. Counterspell is the more general rule, because it's effect applies to all spells, while Booming Blade's specific action modification rule is specific only to Booming Blade
  2. Booming Blade is the more specific casting time rule, as there is a general rule for all spells, that Booming Blade's spell description modifies.

As Booming Blade's rule for the casting modification is more specific in both circumstances, by the specific vs general rule, it takes precedence.

Thus, the Booming Blade action completes, that is, the spell action is completed, including the melee attack, but if the hit is successful, none of the other effects of the spell resolve, and the defender is only hit by a melee attack.

It's also important to note, that since this is a melee attack, it is also a relevant trigger for other reaction spells like shield.

But counterspell interrupts (or attempts to interrupt) the casting of the spell, does that not prevent any part of the action from resolving?

No, interrupt actually has a few different meanings depending on it's use (specifically on whether it is being used as a transitive verb or intransitive verb).

One meaning of the word interrupt is preventative:

  • The burglary was interrupted by a police officer

The meaning here is that the main action, the burglary was prevented from being completed by the interruption. This is meaning is also common as a result of computer programming.

The other meaning is a modificative:

  • The act was interrupted by a heckler, but after they were dealt with by the comedian, it continued and was met with raucous laughter and applause.

In this case, the action (the presentation of a comedy act) is not prevented from completing, but modified, specifically the inclusion of an unanticipated joke exchange between the audience and the performer. The action completes and the performer receives their dues.

When reading counterspell, we need to keep both of these interpretations in mind, as both are valid interpretations of what counterspell is doing. In particular because counterspell doesn't say the casting of the target creature is halted, but that the spell they cast fails and has no effect.

Since spells only do what they say they do, both of these valid interpretations are possible.

Since, by specific vs general, the melee attack is explicitly part of the casting and not part of the effect, the DM is free to use either interpretation. My ruling, as a DM, is that the melee attack resolves, but on a hit, the actual effect of Booming Blade (the target becoming "sheathed in booming energy", the resulting damage on movement).

This is made even more explicit by this line from Booming Blade's rules modifying the casting action:

On a hit, the target suffer's the attack's normal effects [...]

But Balance?

Think about a character that has the Extra Attack feature, like an Eldritch Knight, or a Paladin who has this spell (either via multiclassing or a feat). In order to cast this spell they are giving up quite a lot:

  • An additional attack

From a balance perspective, for these classes, the effect of preventing the melee attack as well as the additional spell effects, is to make it so they have even less reason to use this spell.

Is the other interpretation, counterspell prevents the melee attack, a valid one?

Yes. Due to the two ways in which interrupt can be interpreted, Counterspell itself can be interpreted as actually preventing the casting action from being completed. If the action is magically prevented from being completed, then the attack never resolves and the melee attack is cancelled.

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    – V2Blast
    Commented Nov 7, 2020 at 20:17
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The attack is invalidated by Counterspell

The SCAG errata for Booming Blade reports

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn.

Hence, the attacks is an effect of the spell. If Counterspell (PHB, page 228) succeeds

the creature's spell fails and has no effect.

and then the attack does not take place.


Even the old wording suggested that the attack is invalidated by Counterspell

The Booming Blade (SCAG, page 142) description says (emphasis mine)

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.

The PHB explicit says under the Spell Casting section that (emphasis mine)

Each spell description in Chapter 11 begins with a block of information, including the spell's name, level, school of magic, casting time, range, components, and duration. The rest of a spell entry describes the spell's effect.

The Booming Blade's description presents a sort of contradiction: indeed, per PHB's rules the quoted text describes the effects of the spell, hence the melee attacks is one of this effects. Nonetheless, this very text says that the melee attack is part of the casting.

On the other hand, Counterspell says (emphasis mine)

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

Since Booming Blade is a cantrip, Counterspell automatically succeeds. The highlighted text in the above description tells us that, on success,

  • Counterspell interrupts the casting, hence if the melee attack is also part of the casting (by description) then it does not occur
  • Counterspell makes the spell fail, hence there are no effects: since the melee attack is part of the effects, it automatically fails.

Both interpretations lead to say that a counterspelled Booming Blade has no effects at all, both the melee attack and the subsequent thunder damage do not take place.

Moreover, allowing the melee attack even if Booming Blade has been counterspelled is not balanced: indeed, you have the possibility to do an attack even if you already spent your action to cast a spell (invalidated by the enemy's Counterspell).


This reasoning applies also to Green Flame Blade (SCAG, page 143), since it shares the same text.

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I seem to be in the camp that counterspell doesn't hold a person, bind their hands, create a barrier, or silence them. Rather it nullifies the spell component itself.

A spell like booming blade requires a successful melee attack in order to work. As much as it is said to be apart of the spell description it is not the spell effect. In this specific instance

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects

and then

becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.

Both as the Somatic and Material component, the caster is free to move. Counterspell doesn't prevent such an action. Even the verbal component the words may still come out, the caster isn't magically silenced, we have a spell specifically for that.

It would literally be as though the spell fizzles out, but none the actions leading up to it fizzling out.

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You ask:

if booming blade or green flame blade are counter-spelled, does the attack still go through?

I answer

if booming blade or green flame blade are counter-spelled,

You have discovered that your enemy is a fool. Feast upon them.

The economics of this transaction: your enemy traded a level 3 spell slot for a level 0 slot.
You just won that exchange.
You suckered the enemy into wasting a counterspell on a 0 level spell (cantrip) that you can cast again on the next round, for a 3d level spell slot that is a limited resource. And now, next round, the enemy usually can't counterspell the Hold Person that your cleric is going to throw, or some other spell from level 1 through 9, depending on your tier of play and your team's composition.

Caveat: Enemies with counterspell as an at will ability

It is worth noting that the Aeorian Nullifier (Wildemount) has counterspell at will. I didn't find any others, but a DM could customize a monster to have that spell known for an NPC/Monster that has a 3d level casting slot. Most NPCs will use it with a spell slot (or in the "x / day" style).
@Kirt noted in a comment that ...

A powerful NPC in a certain official adventure has counterspell as a third level spell, can cast spells of up to third level at-will, and can use a legendary action to cast any of their at-will spells.

Enemies with counterspell as a spell slot

I discovered in reading through the D&D beyond references to counterspell that a variety of NPCs or Monsters have counterspell as a listed spell. The Evoker and Abjurer (VGtM), or the Mage and Arcanaloth (MM), or Githyanki Gish(MtoF) are straight up NPCs and monsters; most of the others are in published adventures so I'll keep them behind a spoiler. Note: any caster with a 3d level spell might have it subbed in for a listed one, if the DM customizes NPCs. (I customize spells known occasionally if I feel the generic NPCs' thematics are 'off' for the story).

Manshoon's Simulacrum, Rishaal, Violence, Animated Statue, Miraj Vizann, Bastian Thermandar, Evoker, Kaevja Cynavern, Marta Moonshadow, Azbara Jos, Vajra Safahr, Sylvira Savikas, Rath Modar, Darribeth Meltimer, Turbulence, Counterflux Blastseeker, Alhoon, Preeta Kreepa, Pow Ming, Shedrak of the Eyes, Left Hand of Manshoon, Berlain Shadowdusk, Biomancer, Manshoon, Skeemo Weirdbottle

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    \$\begingroup\$ Comments are not for extended discussion; this conversation has been moved to chat. \$\endgroup\$
    – Someone_Evil
    Commented Nov 6, 2020 at 22:17
  • \$\begingroup\$ A powerful NPC in a certain official adventure has counterspell as a third level spell, can cast spells of up to third level at-will, and can use a legendary action to cast any of their at-will spells. I don't think I can make a spoiler block as a comment? \$\endgroup\$
    – Kirt
    Commented Jul 14, 2023 at 6:39
  • \$\begingroup\$ "I discovered in reading through the D&D beyond references to dispel magic that a variety of NPCs or Monsters have counterspell as a listed spell." – Did you mean to mention counterspell in both cases? It seems like it'd be more useful to link to a search for counterspell directly if you're looking for creatures who can cast counterspell... \$\endgroup\$
    – V2Blast
    Commented Jul 17, 2023 at 22:47
  • \$\begingroup\$ @V2Blast why yes, yes I did. Fixing. \$\endgroup\$ Commented Jul 17, 2023 at 23:05

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