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(I completely misunderstood this question, but I did not want my answer there go to waste)

Now it seems you can cast Warding Bond on multiple allies. While a +1 bonus to saves and AC is good, and providing them protection agains all damage is great, it can be very unhealthy for the caster.

How can you optimize around Warding Bond to improve the chance of your survival?

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Multiclassing

These work best if you plan your character from the start with Warding Bond in mind.

Barbarian
3 levels of Bear Totem can give you a rage that provides resistance to damage that is not psychic*.

Bard or Paladin
The spell Heroism, depending on your Charisma, can provide a significant amount of THP.

Wizard, Vampiric Touch spell
5 levels give you constant healing opportunity, especially if you have Life Domain.

Wizard, Arcane Ward
2 levels give you magical protection, that is even rechargeable with cleric spells.

Moon Druid
If you do not mind changing often.

Feats

Heavy Armor Master
Only works if the damage type is carried over*, and only against weapons even then.

Magic Initiate
Heroism once per day.

Magic Items

Ring of Spell Storing
Let the Barbarian or Moon Druid cast one Warding Bond on you.

Party Members

Let the Bard or Paladin cast Heroism on you.


*You have to decide with your DM what type of damage Warding Bond is. Either it carries over the original damage type, or is untyped. So if the warded creature takes fire damage, the damage you take is either fire, or not.

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