I'm currently building a Gloomblade fighter with the Two-Handed Fighter archetype. The ranged option of this character is thrown shadow weapons, and I am looking for ways to expand the list of options.
I use the Gloomblade and Two-Handed Fighter and apply the bonus of weapon training to shadow two-handed weapons only (it was pointed out below that they do not stack, but please assume they do with GM authorization). I also plan to use Gloomstorm and Two-Handed Thrower (assuming the GM will allow Gloomstorm to count as Quick Draw for the purpose of this feat). This allows me to throw at a full rate of attacks.
Now, the problem I have is that I am restricted to shadow, melee, two-handed weapons with a range increment. There are exactly two of them, the martial Syringe Spear and the simple Spear (as well as five exotic options).
Is there a way to expand this list further? I can forfeit the Weapon Training bonus to throw one-handed weapons having a range increment (adding four additional options), or throw two-handed melee weapons (e.g. a greataxe) at a -4 penalty, but I'm looking for ways to keep both bonuses.
The other techniques that I know are not available because the Throw Anything feat works with improvised (not manufactured) weapons and the Throwing property is not a valid choice for shadow weapons.