Rounds
This would be the more important metric, but cannot be answered, as it depends on unanswerable things:
- How many times are you attacked per round, and how high is your AC compared to the enemy's hit bonus
- How many spells you are targeted with per round, and how high are your saves compared to the DC, and if those spells deal damage on a save
Hits
An average can be calculated if we assume you do not get any one damage instance above 21. So think of this as a best case scenario.
Save chance
Without Warcaster, your chance to save is $$\frac{11 + ConSave}{20}$$
As a table:
\begin{array}{r|r}
\text{Con Save} & \text{Success %} \\ \hline
0 & 0.55 \\
1 & 0.6 \\
2 & 0.65 \\
3 & 0.70 \\
4 & 0.75 \\
5 & 0.80 \\
6 & 0.85 \\
7 & 0.90 \\
8 & 0.95 \\
9+ & 1.00 \\
\end{array}
So a 17th level Sorcerer with 14 Con has 95%, and a common, 1st level Wizard with the same Con has 65% to succeed. Let's calculate with the latter one.
Accumulation
You have a 65% chance to succeed, so 35% chance to fail the 1st Concentration save.
To fail exactly the 2nd save, you have 22.8% ( 0.35 * 0.65 ) chance.
To fail exactly the 3rd save, you have 14.8% ( 0.35 * 0.65 * 0.65 ) chance.
To fail exactly the 10th save, you have 0.7% ( 0.35 * 0.65 ^ 9 ) chance, and so on.
To find the average, you have to multiply these chances with the number of failures they belong to. The sum of the results is the average, so 1 * 0.35 + 2 * 0.228 + 3 * 0.148 and so on, to infinity.
You can generalize this:
Chance to fail on the Nth save:
$${FailChance * (1-FailChance)^{N-1}}$$.
The SUM is:
$$\sum {(N * FailChance * (1-FailChance)^{N-1})}$$
This is a tough one to crack, but can be changed into this:
$$\frac {FailChance}{(1-FailChance)} *\sum {(N * (1-FailChance)^N)}$$
WolframAlpha says the SUM can be replaced:
$$\frac {FailChance}{(1-FailChance)} *\frac {1-FailChance}{(FailChance)^2}$$
The end result is surprisingly simple:
$$\frac {1}{FailChance}$$
Check it with two values
Con save +8: You have a 5% chance to fail, only on a 1.
1 / 0.05 = 20, just what you would expect, on average every 20th save will fail.
Con save +2: As written above, you have a 35% chance to fail.
1 / 0.35 = 2.857. If you start doing the multiplications numerically, the sum of the Product column goes to 2.857 as expected.
\begin{array}{r|r|r}
\text{Fail} & \text{Chance} & \text{Product} \\ \hline
1 & 0.350 & 0.350 \\
2 & 0.228 & 0.455 \\
3 & 0.148 & 0.444 \\
4 & 0.096 & 0.384 \\
5 & 0.062 & 0.312 \\
6 & 0.041 & 0.244 \\
7 & 0.026 & 0.185 \\
8 & 0.017 & 0.137 \\
9 & 0.011 & 0.100 \\
10 & 0.007 & 0.072 \\
\end{array}
Results
The average number of hits it takes to stop your concentration by Con save:
\begin{array}{r|r}
\text{Con Save} & \text{Hits} \\ \hline
0 & 2.222 \\
1 & 2.500 \\
2 & 2.857 \\
3 & 3.333 \\
4 & 4.000 \\
5 & 5.000 \\
6 & 6.667 \\
7 & 10.000 \\
8 & 20.000 \\
9+ & \infty \\
\end{array}
Consequences
If you are a frontliner, do not expect your Concentration to last without a proficiency bonus or Warcaster unless you have spectacular AC.
A +9 Con save will give you indefinite Concentration, up to the spell's duration.