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16 votes
3 answers
1k views

Are dice pools public knowledge in Dogs in the Vineyard/DOGS?

I'm gearing up to play Dogs in the Vineyard (or more specifically, DOGS, since that's what's publicly available these days), and I don't see it explicitly stated whether the game master or players can ...
1600hp's user avatar
  • 6,804
12 votes
1 answer
307 views

"Escalate" the other way around

Can escalation go the other way around? such as from gunshot to melee or from melee to just talking? For example, two players were having a shooting contest, and I called for acuity + will, at some ...
Nico666's user avatar
  • 183
11 votes
1 answer
220 views

Can Dogs in the Vineyard handle multiple healers?

Can healing be a multi-PC conflict in DitV? The rule book only refers to a single healer, but it also doesn't explicitly state that only one PC can heal.
Daniel Paczuski Bak's user avatar
10 votes
1 answer
248 views

How can I justify someone staying out of a conflict?

My players often feel weird about giving in prior to an escalation in a multi-way. They give prior to the escalation from talking to gunfighting, so I guess they're demoralized. But now their friends ...
Daniel Paczuski Bak's user avatar
8 votes
1 answer
267 views

How do we make our verbal conflicts not fake or boring?

We've been playing Dogs in the Vineyard for some time, and while physical to gunfight conflicts are quite clear, the non-physical conflicts are still tricky. Every verbal conflict scene has seemed ...
Radioleao's user avatar
  • 343
15 votes
3 answers
449 views

When is it hammer time?

In a Dogs in the Vineyard game earlier this year, my character Brother Wiley was a blacksmith in his home town. He brought his hammer with him, marked as a “1d8 Excellent blacksmithing hammer” in his ...
doppelgreener's user avatar
9 votes
2 answers
363 views

What is the impact of having many relationships among Dogs themselves?

I've just played a character generation session of Dogs in the Vineyard with some of my friends. During the Relationships step of chargen we had an idea to make some relationships between each other - ...
eimyr's user avatar
  • 17.3k
10 votes
1 answer
772 views

How does Dogs in the Vineyard handle solo play?

Looking at how DitV deals with conflict, it seems to me that group conflict involving multiple players is likely to break down really fast unless the players are explicitly opposing each other, ...
Please stop being evil's user avatar
13 votes
3 answers
498 views

How would conflict in DitV change if only d6s were used?

I'm hacking on Dogs in the Vineyard, trying to replace all the dice with d6s. Since gaming dice are expensive in my country, I was wondering how feasible this adaptation would be and what effect it ...
Lucas Hyon's user avatar
6 votes
1 answer
470 views

What tools can I use to keep track of dice in Dogs in the Vineyard played over Skype? [closed]

My group is distributed across the globe, so we have to do all of our roleplaying online. We have a few different die-roller options that we use. However, none of them seem very well-suited to Dogs in ...
SeaWyrm's user avatar
  • 1,735
5 votes
2 answers
202 views

Multiple Players in a discussion

Would multiple players in a discussion/argument with an NPC all be affected by a raise that one player announces? Let's have an example: PC1 and PC2 try to convince NPC1 to tell them more about the ...
Patta's user avatar
  • 9,796
10 votes
3 answers
822 views

Why is taking a new trait considered Fallout?

In the Fallout lists for Dogs in the Vineyard, a lot of the options revolve around losing things: dice from Stats, belongings, relationship dice, etc. However, some of the options are something like "...
Problematic's user avatar
  • 2,418
11 votes
2 answers
362 views

Give when you can't see a violent raise

I just have read the Dogs in the Vineyard rulebook, and I have a question regarding conflict resolution. If there is a conflict between two characters, and at some point one escalates from talking to ...
Daniels's user avatar
  • 315
11 votes
2 answers
775 views

What are the reasons for limiting number of players in Dogs in the Vineyard?

I picked up Dogs in the Vineyard this weekend, and I fell in love during the first read-through. I noticed these lines from the rulebook: "You’ll need a GM. You’ll need some players— the game works ...
Discord's user avatar
  • 7,470
9 votes
1 answer
864 views

How many dice do you need for Dogs in the Vineyard?

I'm about to start running a game of Dogs in the Vineyard. Having never done so before, I'm curious for an estimate of how many (and what type) of dice I'll wind up needing. Each of my players has a ...
IgneusJotunn's user avatar
  • 10.7k
13 votes
3 answers
728 views

I'm playing Dogs in the Vineyard. Can players escalate during Initiation?

The rules say "The GM always rolls 4d6+4d10 for Initiations." Doesn't that make it hard for the GM to win if a character escalates in his Initiation? For example, Brother Quint wants to "overcome his ...
Soup's user avatar
  • 497
4 votes
2 answers
219 views

Flashbacks and atemporality in a scene in Dogs in the Vineyard

When running Dogs, I ran the "a possessed axe murderer tries to kill you in your sleep." In discussion afterwards, the players were trying to figure out appropriate escalations from the player asleep, ...
Brian Ballsun-Stanton's user avatar
3 votes
3 answers
219 views

Engaging the other players at the table in a small-scope conflict in Dogs in the Vineyard

As the opening scene of my Dogs in the Vineyard game, I ran the "an Axe murderer tries to kill you in your sleep" conflict. The conflict went fairly well, though the other two at the table were less ...
Brian Ballsun-Stanton's user avatar
17 votes
5 answers
589 views

What happens when a Dog does something that is authorized by the Faith but against the law?

I got interested in Dogs in the Vineyard through this question and picked up the PDF. I'm wondering how you're meant to handle some things in the setting, for example on page 18 in the Territorial ...
Colen's user avatar
  • 1,103
6 votes
3 answers
433 views

Adapting Dogs in the Vineyard to a pilgrimage to Jerusalem in 13th century Mythic Europe

Two of my PCs in my Ars-Magica game have chosen to go on a pilgrimage to the Holy Land from northern france. I've decided that ArM5 makes a poor system for this journey as its primary focus is on ...
Brian Ballsun-Stanton's user avatar
21 votes
6 answers
7k views

How Different is Dogs in the Vineyard from more "Traditional" RPGs?

Our gaming group has got a lot of experience in playing more mainstream/traditional RPGs; we've played D&D (3.0,3.5,4.0) World of Darkness, Rogue Trader, and even a little L5R. However, after the ...
GWLlosa's user avatar
  • 4,312
10 votes
2 answers
380 views

Keeping dice after giving in Dogs in the Vineyard

In the revised edition there's a rule about keeping two dice if somebody gives in a conflict. Can anybody spell it out for me? What are circumstances, which dice, when who gives, who gets to use ...
Jmstar's user avatar
  • 5,900
22 votes
1 answer
708 views

Can characters in Dogs in the Vineyard have different escalation levels in conflict?

For example, if an NPC escalates conflict to gunfight, but my PC does not want to shoot him and tries to resolve situation by just talking while evading shots - can he not escalate and not roll dice ...
Fixpoint's user avatar
  • 505