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For questions about the Fate RPG. If you're asking about a specific game publication that uses Fate for its engine, please include that system's tag also/instead.

2 votes

Create/use aspects in game that do not fit well with approaches

Fate is all about drama so if you're not going to just let them have it, the question becomes "why shouldn't they be able to buy it?" … In Fate, I hate the idea of buying, so I'd be more inclined to send them on a sidequest. …
cdm014's user avatar
  • 585
1 vote

What is the purpose of differently-sized stress boxes as opposed to flat stress or same-size...

Conflicts in FATE are ended decisively one way or another fast (in terms of exchanges). Stress is not hit points that have to get worn down before you deal real damage. … Don't forget also that consequences are aspects which the players can then invoke However, as mentioned above FATE is a toolkit. If you want to do several equal value stress boxes, give it a try. …
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  • 585
2 votes
Accepted

Is it possible to maneuver using a spell, and if yes, does the character take mental stress/...

If the GM sets up the scenario and says: the room is dark, then can the other players crafting the story with their fate points override what I say by spending the fate to make it so? … in FATE the characters are supposed to be competent enough that they'd have some chance of doing what they want even if it's off the walls crazy. …
cdm014's user avatar
  • 585
2 votes

How should an automated or environmental attack be handled in Fate?

While the Golden Rule of Fate mentioned above helps,you also need to decide how important that setup is. … Because of the action economy in FATE, you should be very careful about applying the fractal to things the PCs do. Otherwise, you risk giving one PC the effect of multiple actions. …
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  • 585
4 votes

When benefits from an Aspect call for Fate point expenditure and when not?

Aspects are true all the time. You pay for an aspect when you want it to have mechanical consequences (i.e. when you want it to have an effect on the story). Yes the soldier might recognize him. If h …
cdm014's user avatar
  • 585
5 votes

Can situational aspects describe the same thing as consequences?

Keep in mind the #1 rule of FATE: describe what you want to do in terms of story, then find mechanics that fit. …
cdm014's user avatar
  • 585
5 votes

Spaceship Combat in Fate Core

I haven't found anything I truly liked along those lines, but Fate Core does have the tools to build an air/space craft fighting system when you focus on what a system is trying to show. … Since a little bit of both happens every exchange here's a quick skeleton of a space dogfight system: A pilot and their ship form a team, and use teamwork rules as in Fate Core, with the lowest relevant …
cdm014's user avatar
  • 585
4 votes

If someone is "Out of Ammo," can they still shoot until compelled?

Or should we simply provide him a FATE point directly (when he receive the aspect) as it limits his action anyway? No. … Note that no Fate Points exchanged hands …
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  • 585
4 votes

Using aspects to represent non-"issue" game themes

Under what circumstances might more metatextual elements of the game's setting or theme be appropriate as aspects in Fate Core? The short answer is all of them. … Bonus points: How else might a group leverage their game's theme as a mechanical tool in Fate Core? One example: If there's a theme moral decay they can invoke it when bribing guards. …
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  • 585
7 votes

How do I know when aspects are "hidden" from my players?

Option B: Use a fate point to declare a story detail. The player announces "By the way, I'm going to use the river that's been right here all along and freeze it" while handing you a Fate Point. …
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  • 585
2 votes

Understanding aspects in combat

Ambush/Sneak Attacks In FATE Core, sneak attacks work by invoking an aspect related to being hidden. The darkmantle starts with an aspect cloaked in shadows. … An aspect that's been fractalled out (google FATE fractal), can have an attack skill, or the darkmantle can invoke the "suffocating" aspect when it makes an attack to make it's attack more effective. …
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  • 585