All Questions
Tagged with mouse-guard not mouse-guard-2e
33 questions
4
votes
1
answer
136
views
Is Falling applicable to Mouse Guard and similar classless games?
I've got a strong inclination to purchase Falling in preparation for running some classless games like Mouse Guard or Call of Cthulhu.
Are the steps inside largely applicable to a game like Mouse ...
4
votes
1
answer
172
views
How do node-based scenarios interact with the GM vs. Players turn system in Mouse Guard?
With node-based scenarios, you plan multiple nodes and place three or more clues from the current node to adjacent nodes. The Alexandrian has a good series on them, that starts here.
From what I ...
4
votes
0
answers
131
views
How can I add castable magic spells to Mouse Guard?
In How can we add magic to the game? Glazius comprehensively covers most magic systems and how to add them to Mouse Guard, at the end they give the option
Not A Dodge: Actual Magic Systems
..but this ...
4
votes
3
answers
260
views
How can I manage player's secret actions on play by chat in Mouse Guard?
I'm planning on running Mouse Guard 1e in a play by chat environment without extra channels or private rooms.
Part of conflict resolution (at least what I can remember, I can't find my rule book atm) ...
6
votes
1
answer
309
views
How can we add magic to the game?
Aside from the mice (and weasels) in clothes using weapons and tools, Mouse Guard is a game that's fairly well-grounded in reality. If we wanted to tell stories with more magical elements to them, how ...
6
votes
1
answer
260
views
How can we play different types of animals?
Mouse Guard only lets you create mice as player characters, but we want to tell a story about all manner of woodland creatures living, working, and fighting together. How can we do that with the Mouse ...
7
votes
1
answer
141
views
What are the benefits for having a higher Nature score?
Looking at the character creation ("Recruitment") chapter, it seems keeping Nature low is always beneficial. I get access to more traits and avoid a penalty to Fighter, a skill that will ...
4
votes
1
answer
343
views
How am I supposed to read these weapon cards?
The Mouse Guard RPG boxed set came with weapon cards like this one for reference:
How am I supposed to read this? There's a bunch of "+1D" in the rules, but what does "+1s" mean? ...
1
vote
0
answers
133
views
About mouse guard [closed]
Questions, firstly, what does +1s mean? I still do not understand how weapons benefit the player using them. Secondly, wouldn't all players be better off with a low Nature score? what are the benefits ...
8
votes
1
answer
354
views
How can I better reward progression in a Mouse Guard campaign?
Mouse Guard uses a modified version of the Burning Wheel system. Within the modified rules set the players can immediately choose from a Rank and Age that both carry with them certain in game ...
6
votes
1
answer
382
views
How can I make battles to the death less random?
This is the thing:
One of my players has a character with Fighting in 6. Last session, the entire patrol fought an Owl, and the last action was an Attack vs Attack with lots of successes, so they ...
8
votes
1
answer
229
views
Tenderpaw two-year-limit vs age
A tenderpaw may not remain so for more than two years. However, the minimum age for the next rank of guardmouse is four years higher that the minimum age for tenderpaw. How do you resolve this ...
9
votes
3
answers
1k
views
How do you play Mouseguard (2nd edition) with a group of five?
My group is playing Mouseguard on the "off weeks" of a different RPG so it's a bit difficult to simply kick someone out of the group for this. My main problem is how do you deal with ...
7
votes
2
answers
435
views
How to roleplay maneuver in a journey conflict as the GM/season/environment
I'm new to Mouse Guard and am having a hard time with the journey conflict. How do I describe the use of maneuver as employed by the season/environment? Maybe it just doesn't make sense and I ...
9
votes
1
answer
282
views
How long is the Players' Turn?
I recently finished reading the Player's Handbook (hare-riding, sword-wielding, caped mice — what more could I ask for?) and I'm having a hard time understanding the length of the Players' Turn.
Let'...
10
votes
1
answer
489
views
Are the Mouse Guard cards compatible with Torchbearer?
I have the Action, Weapon and Condition cards from the Mouse Guard box set (first edition, in case it matters). I want to run Torchbearer, which is based on MG. Can I just use the Mouse Guard cards to ...
10
votes
2
answers
312
views
Does distance in the Mouse Territories matter for setting Obs and declaring Journey conflicts?
Distance is not covered in the core rulebook at all (that I can find). Without knowing how far it is from town to town and the speed a mouse can travel at (depending on season) how do you set the ...
9
votes
1
answer
267
views
Could passing both Obstacle tests make for a very short GM turn?
I'm very new to RPGs but I'm very interested in Mouse Guard. I have been thinking a lot about trying to start a novice group as the GM. I have read the 1st Ed. Core rulebook several times and one ...
11
votes
1
answer
1k
views
What does "Hard" mean in Mouse Guard?
One thing about Mouse Guard that still baffles me when thinking about it is the difference between the rules for obstacles, that state (p88 of the Mouse Guard RPG, or p.86 in some printings)
...Ob4 ...
17
votes
1
answer
839
views
What can I leave out of a first session?
I'm about to run my first session of Mouse Guard. The group has never played it. We'll have a 4 hour session. What should I emphasize and what should I leave out?
My feel is that the flavor of the ...
5
votes
1
answer
149
views
Can one win points for acting both for and against belief in a session?
Page 52 of the Mouse Guard manual states "if your character's actions in the game reflect his Belief, you earn one fate point. You may get this award once per session." [Example follows]
Page 53 ...
6
votes
1
answer
552
views
How long would the example session in the MouseGuard corebook be?
I'm trying to learn MouseGuard. So far, the snags are as follow:
I just finished a first read through.
I haven't GMed or played the game.
It feels like there are a lot of moving parts to keep track ...
11
votes
1
answer
717
views
Attack versus Feint
When using a Feint in Mouse Guard, the rules say this:
Feint is a special attack. if played against Defend, the Defender may not test. The Feinter makes an independent test; successes reduce his ...
6
votes
1
answer
369
views
How should I replace a skill for a wild animal in Mouse Guard if it doesn't have one?
So the Mouse Guard source book has entries on some wild animals people can use for their encounters. Here is a sample entry:
Green Snake
The green snake is a beautiful snake named for its brilliant ...
10
votes
2
answers
519
views
Do rules for using mounts in Mouse Guard exist?
I know that mounts are mentioned in the rules book, in passing, when discussing the stats for a Hare. No mechanics are given in the core book. Have errata/clarifications/add-ons been produced? Either ...
30
votes
1
answer
5k
views
How do Mouse Guard and Burning Wheel differ?
I am familiar with the rules of Mouse Guard, but not Burning Wheel. I've been told/read somewhere that Mouse Guard is a simplification of the BW rule set.
How do they differ mechanically? How much ...
24
votes
5
answers
1k
views
Could a mouse kill a bear?
I'm planning for a Mouse Guard game that will culminate in the players facing down a bear!
The rules cover such scenarios far too briefly, only stating that you would need 20,000 mice to do so (via ...
9
votes
2
answers
299
views
Do Laborers need tools to make tests, or do they get an extra die for having tools?
On p249 of the Mouse Guard rules PDF (build date 2008-11-28), the Laborer skill says "Laborers need tools from a smith". I can read this two ways:
• Smiths can provide tools as supplies to Laborers, ...
8
votes
2
answers
335
views
What's the risk in Helping a teammate during a conflict?
When giving a Helping die in Mouse Guard, the trade-off is that one is bound by the success or failure consequences. But how is that a downside in a conflict?
Each of the team members is already ...
7
votes
3
answers
710
views
What are weapons for characters in a Journey conflict?
The “Resolution” chapter in Mouse Guard specifies weapons for all types of conflict, except Journey. What weapons make sense for a Journey conflict?
10
votes
3
answers
404
views
What statistics should we use for Duck in Mouse Guard?
The Mouse Guard world clearly has ducks, but the RPG doesn't include them. What stats should a Duck have in Mouse Guard?
Dave Petersen has illustrated mice interacting with ducks in Mouse Guard. Heck,...
10
votes
5
answers
933
views
What tests can Nature (Mouse) be substituted for?
How can I resolve the contradictory rules on what tests can be substituted with Mouse Nature?
Mouse Guard p. 232: under “Acting with Your Nature”, the rules say “When action in the game involves ...
15
votes
3
answers
2k
views
In a Mouse Guard fight, does each team target a specific other team with each move?
The Mouse Guard rules are unclear on whether -- during an extended conflict, a team's actions specifically address only a single other team on each phase of the turn. I think so, but not everyone in ...