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16 votes
3 answers
2k views

Can you safely assume that Beholder's rays are visible and audible? (based on rules / lore / novels / famous campaign streams, etc)

Some context: We're running Dragon Heist and the party is facing Xanathar himself. This question actually was caused by this discussion about the tactics of a party trying to distract the Beholder and ...
Lisa's user avatar
  • 1,939
12 votes
2 answers
4k views

Can I use a trap that will kill a character, if the party can either find a creative solution around it or cast Revivify?

We're running a series of one-shots with differing DMs every session, keeping the same characters and only swapping out the person who is DMing. The party is a little overpowered, and I wanted to do a ...
Mike's user avatar
  • 247
45 votes
3 answers
7k views

How do I respond to players who keep asking powerful NPCs to help them in ToA?

I'm playing Tomb of Annihilation(ToA) with my group right after playing Waterdeep Dragon Heist. The group have met powerful characters like Vajra Safahr, the open lord Laeral Silverhand, Mirt, Artus ...
Varstark's user avatar
  • 431
21 votes
8 answers
6k views

Is there need for messengers in DnD 5e, if spell Sending exists?

In my campaign (DnD 5e) I would like to send players on a quest to save a kidnapped person. The person has high value information. He/she was ambushed and taken prisoner. My question is: is there a ...
Samogitian95's user avatar
17 votes
3 answers
2k views

How to describe that an enemy can avoid opportunity attacks?

I'm the DM of my group. When we are playing I try to describe the effects and actions of enemies and npcs without spelling out exactly what they are to keep some mystique to the actions. Like ...
Husky's user avatar
  • 1,109
7 votes
3 answers
847 views

How do I narrate Laeral Silverhand's Silver Hair attack?

Laeral Silverhand's statblock appears in the Waterdeep: Dragon Heist adventure (p. 207). Among her action options, she has an attack option labeled "Silver Hair": Silver Hair. Melee Weapon Attack: +...
muad-dweeb's user avatar
7 votes
4 answers
2k views

How do I deal with long travels?

My group has faced a lot of just traveling; so sometimes I just say it's been 3 days since you started traveling, because I don't really have anything big planned on that particular road. However in ...
Taylor Spaulding's user avatar
13 votes
5 answers
2k views

A Rogue dilemma: to roll for Stealth, or not to roll?

I need some guidance about how to best use Stealth checks for a campaign. When it comes to Stealth, say of a Rogue*, would it be better to allow players to roll for their own Stealth skill check, or,...
Thank-Glob's user avatar
  • 1,916
7 votes
3 answers
2k views

What does leveling up feel like as a character? [closed]

I am trying to grasp the narrative feeling of leveling up as a character in D&D 5e. Suppose at the end of a session a Sorcerer has enough experience points to level up. I am using the Sorcerer ...
Valamorde's user avatar
  • 689
14 votes
4 answers
2k views

How to flavor my narration of a fight in a creatively plausible way without affecting mechanics?

I'm DMing a recently-started campaign with 5 new players. They are completely new to RPGs and roleplay. In a combat, they often phrased their attacks in ways such as "I aim at the eyes in order to ...
StackLloyd's user avatar
  • 1,734
27 votes
5 answers
9k views

How can I describe hit point damage without talking about wounds?

The PHB's description of hit points (p. 196) says: Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more ...
SeriousBri's user avatar
  • 30.3k
14 votes
1 answer
20k views

Are there specific descriptions of what each of the racial languages sound like?

Running adventures with varied races of NPC, I run into a lot of times where I simply say "It sounds like they're speaking Elvish/Orcish/etc etc". I'd like to know if perhaps there are descriptions of ...
Crimson Gunkitty's user avatar
42 votes
8 answers
8k views

How do I narratively explain how in-game circumstances do not mechanically allow a PC to instantly kill an NPC?

Inspired by this question, in particular this aspect: . . . how do I handle realism and one-shotting bosses out of combat? My understanding is that any creature, even a "normal person", cannot be ...
convoliution's user avatar
  • 1,555
10 votes
4 answers
2k views

How can I avoid "railroading" my players by giving them a limited set of choices with only basic descriptions?

I play Dungeons and Dragons 5e. I have a habit of highlighting certain choices, without realizing I'm doing it, because what I feel like I'm doing, is telling not showing. I have a problem with my ...
Paul White's user avatar
13 votes
7 answers
8k views

How big is a gemstone in the DMG gemstone table?

Context The DMG treasure tables (DMG p134) describe six categories of gemstone: 10gp, 50gp, 100gp, 500gp, 1000gp, and 5000gp. What does this mean? An agate can be worth anywhere between 10gp and ...
Pink Sweetener's user avatar
7 votes
2 answers
713 views

How can I best narrate the position of an unhidden invisible skeleton?

While fighting through a wizard's tower, the party breaks into an unexplored storeroom to take cover from enemies down the corridor outside the room. Unbeknownst to them, there is an invisible ...
Please stop being evil's user avatar
0 votes
1 answer
542 views

What resources are available to help describe spell effects? [closed]

Are there any resources out there (tables, examples) to help describe spell effects to increase cinematic narrative? Most spells in D&D 5e do not have much description as to specific somatic or ...
Thomas Matthews's user avatar
7 votes
4 answers
13k views

How can you describe a character with low Constitution but high Dexterity and Strength?

I just rolled up stats for a new campaign, and ended up with the following: 15 Strength 13 Dexterity 6 Constitution 18 Intelligence 8 Wisdom 6 Charisma I'm going to be playing a wizard, but I'm ...
Dacromir's user avatar
  • 10.3k
22 votes
5 answers
6k views

How do I reveal the Big Bad only by foreshadowing, without the reveal being too early or late?

What I plan for my campaign is to drop hints about some greater evil, and whenever my players reach the natural point of realization, have them go off on a search to stop it. I wanna do it naturally, ...
Faerie Dragon's user avatar
16 votes
4 answers
3k views

How do I communicate to players that a room is unimportant? [duplicate]

Recently, I DM'd the "Death House" one-shot from Curse of Strahd where the players explore a haunted mansion. A lot of the rooms have great descriptions about their contents (e.g. a dining room with ...
Patrick Dempsey Brown's user avatar
29 votes
10 answers
3k views

How do I telegraph the difference between life-hating and faithful-guardian undead at a distance? [closed]

(In my world...) Some undead are raised for evil purposes, and are motivated to extinguish any life they encounter. But some undead were so dedicated/faithful in life that they do not leave their ...
nitsua60's user avatar
  • 102k
3 votes
4 answers
2k views

Should I immediately tell players when a monster dies?

I have noticed that my PCs can dispatch a hoard of high health things pretty quickly, and as soon as they have put enough arrows/swords at one thing, they move onto the next. That makes me think, ...
Timi's user avatar
  • 4,321
22 votes
5 answers
4k views

How to design and run cinematic combats that move between zones?

I've been running D&D for a few years now, and I just want a little more from my combats. I've already got a very solid handle on designing environments to make combat more dynamic, but what I can'...
Robert's user avatar
  • 12.9k
13 votes
2 answers
1k views

Are there guidelines for how to narrate different degrees of success/failure?

I find myself getting caught up in a story and sometimes when players roll skill checks I give them the information or allow for a success depending on several factors(their description, their ...
Skathix's user avatar
  • 2,359
3 votes
2 answers
793 views

How would you describe a character in heavy armor taking damage? [closed]

In order to properly describe combat Id like a clearer understanding of what it look like when a player in plate armor takes damage. PHB 5e. Plate consists of shaped, interlocking metal plates to ...
newbie's user avatar
  • 398
5 votes
3 answers
582 views

How can I efficiently convey different perceptions of the same thing to different players? [duplicate]

I'm building an encounter around illusions, but this works for other similar situations. The party moves along the narrow corridor. As they turn the corner, they see just another regular corridor. ...
BlueMoon93's user avatar
46 votes
9 answers
19k views

How to improve my descriptions of the health status of monsters

A bit of background; I'm a new GM to two players, one of whom played a bit of 3.5e and 4e while the other is a complete newbie. The veteran is used to knowing when creatures are "bloodied", as per 4e, ...
Alex's user avatar
  • 8,140
13 votes
6 answers
2k views

Can giving players "target numbers" like AC improve narration, and with what side-effects?

My players aren't narrating their actions as much as I want them to. Oftentimes, the narration is left solely up to me, the DM, and it's exhausting to come up with every successful (and failed) ...
daze413's user avatar
  • 28.7k
11 votes
3 answers
1k views

Properly describing enemies: how much detail to provide?

Faced with a group of enemies, players in our group tend to ask for enemy descriptions in some detail--the kind of armour/clothing they're wearing (to get an idea of who are the casters, the nimble ...
Khashir's user avatar
  • 13.6k
11 votes
1 answer
946 views

Are there any sources more concretely describing the Shield spell?

This question stems from an exercise in rule interpretation that happened in a friendly brawl after our game ended. A Dragonborn blasted an acid breath at a mage player who blurted out "I use the ...
Besty's user avatar
  • 7,307