Questions tagged [time]
For questions concerned primarily with the passing of time in the game world or at the table. (For questions specifically about the duration of a spell or other effect in-game, use the [duration] tag; if the question is about the pacing and rhythm of the game, use the [pacing] tag.)
220 questions
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Channel Divinity: Artisan's Blessing + Crafting an Item = Time?
Say our Cleric is trying to make a set of Plate and has acquired 750 Gold or 4 houses worth of copper pipe.
Crafting an item requires raw materials equal to 1/2 an items selling cost presumably for ...
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When a process takes longer than a round, at what point is a skill check made?
The party wizard is about to copy a high-level scroll into her spellbook. She has a +10 on Arcana, and a good chance of making the DC16 roll, despite it being a sixth-level scroll:
A wizard spell on ...
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How often does a lich have to feed a soul to its phylactery?
Background info for this question: I’m working on a (mostly) homebrew campaign in Forgotten Realms, where the party finds a box/terrarium thing next to a skeleton in a dungeon, that they won’t be able ...
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What's a clock and how do I use one?
I've heard of using a 'clock' to help manage encounters and create tension, but how do you create and use one within a campaign/session/encounter?
I have seen it used in other games, like Scum and ...
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How can I make travel time feel long? [closed]
At the moment, my players are investigating a black naval ship that unknown to them is a trap. It will end up taking them to an island for a trial.
I want the travel of the ship to feel like it takes ...
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Do characters have to wait 24 hours to long rest, if a long rest is interrupted?
If characters have been interrupted during a long rest, do they need to wait 24 hours before taking a long rest again? The rules specify that only one long rest is allowed in 24 hours but it also ...
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How to justify time-sensitive encounters without it seeming convenient?
I'm running an encounter in Cyberpunk Red where the baddies are chainsawing a hole into an immobilized car to kill the driver, and our heroes have to rush in before the bad guys finish drilling!
How ...
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What ways are there to cast spells faster?
Some spells take significantly longer than an action to cast, but can be cast much quicker than that under some conditions:
Wish (1 action). Duplicates a spell of 8th level or lower.
A Chronurgy ...
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How fast (in game-time) would you go from level 1 to level 20 using the DMG encounter guidelines?
The DMG does have guidance for encounters per day and XP per encounter, as well as for gold earned from treasure hoards by level.
There are already tables that calculate how much gold you would have ...
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Are rounds just for combat, or should we be using them at other times in the game?
There have been assertions made that rounds and turns only exist within the confines of combat for D&D 5e, or in particular that during a short rest there are no rounds when looking at things like ...
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Are the times listed in The Castle Guide in weeks or days?
In The Castle Guide supplement page 54 is a table detailing several building types and their associated costs and requirements. Are the values under the column for build time meant to represent person-...
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How is it possible to get back to Ten-Towns in time in Destruction's Light?
The chapter Destruction's Light in Icewind Dale: Rime of the Frostmaiden suggests that
However, returning to Ten-Towns takes time. By my measure, the distance to the nearest town (Dougan's Hole) is ...
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Does Faerûn have timezones?
I read this tweet by RPGBOT.net:
In #DnD5e a lot of magic items reset at dawn.
Dawn is a geographically-dependent time. What time "dawn" occurs changes based on where you are.
There is ...
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Do downtime activities that take longer than a day have to be performed on consecutive days?
For example, let's say a character wants to retrain a feat, it will take him 7 days (a week) of downtime.
Do these 7 days have to be consecutive, or can they be split? For example, could he retrain ...
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What method can be used to renew a psionic power on a schedule, even if the character sleeping or unconscious?
If a character wants to have a psionic power renew on a once or twice per day schedule (no more than twice per day at max) regardless of external circumstances or personal status conditions up to and ...
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When casting clone, does the actual clone continue to age after it matures?
In the description of the clone spell it says about the clone:
It remains inert and endures indefinitely
but that's it. Does the clone continue to age after it matured? Like if I created a 20 year ...
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Does a character taking the Ready action perceive time?
The Ready action lets you react to a "perceivable circumstance." Trying to ready an action based on the initiative order is apparently possible, if you Ready based on a creature moving or ...
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Is there a canonical date for Returning Day?
Returning Day apparently celebrates the day that Balduran returned to Gray Harbor. Does any source give a specific date that this occurs on, in the Harptos Calendar?
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How does the Day/Night cycle work on the Elemental Plane of Fire?
So I found out, that there is a curfew every night in the City of Brass on the Elemental Plane of Fire. This makes me wonder: How does a day/night cycle work on the Elemental Plane of Fire?
Is there a ...
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What is the longest possible time a player character can spend preparing their spell list?
Steve is a hypothetical PC with 20 levels in Wizard and an intelligence modifier of +5, and as such he can prepare a total of 25 spells every day. He also has all spells a Wizard could ever learn in ...
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Does Barovia measure time in weeks or tendays?
Barovia has its own calendar and measures its year in 12 "Moons" lasting a full lunar cycle.
The adventure text in Curse of Strahd mentions weeks. Does this mean the Moons are broken into 4 ...
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What planes have predictable time warping effects?
In the 5e DMG travel to the Feywild is accompanied by a time warping effect, which is determined by rolling on a random table.
My wizard (semi-inspired by an ancient ball of fun from Critical Role) is ...
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How to reveal a time limit without videogaming it?
I am under the impression (so correct me if I'm wrong) that having a close time limit on objectives could be fun if there is not an abuse of the game mechanic.
So one hand, I want my players in a game ...
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Can I cast Shield against an attack that hits me during a Time Stop? [duplicate]
Suppose an enemy casts Time Stop and then makes an attack against me, rolling a 20 to hit against my 16 AC. Normally, I could cast Shield to cause this attack to miss. And of course, this attack also ...
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When exactly does the Time Stop spell end if you affect a creature or object while time is stopped?
This question concerns this sentence in the time stop spell's description:
This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects ...
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Does the benefit of the ranger's Natural Explorer feature only activate starting with the second hour of travel in their favored terrain?
The relevant part of the PHB ranger's Natural Explorer feature states (emphasis mine):
While traveling for an hour or more in your favored terrain, you
gain the following benefits:
Difficult terrain ...
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If a spirit is to "return to its body" and the body is in stasis, what happens?
Can a manifester that has separated body and spirit, such as by the power Stealsteel or by some other means, still return to its body if the manifester's body is in stasis, such as by the power ...
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How do I model time passing differently for different characters?
I am the DM in this situation and a character has wandered into a small area which links to another plane. In this plane time passes differently, so 1 minute in that plane would be 1 hour in the real ...
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Which moves are triggered by the passage of in-game or real time?
In MASKS: A new Generation, there are a number of moves that trigger "whenever time passes." There are also rules that make moves trigger at the end of a scene, or the end of a session. I'm ...
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Is this strategy for extending Time Stop via the Extended Spell metamagic valid?
My party is level 17 and one of my PCs is a sorcerer.
He discovered a combo using the extended spell with time stop to just freeze time. Time stop lasts a minimum of 2 rounds or 12 seconds so by using ...
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What would be the effects of changing the duration of a round from 6 seconds to 5 seconds?
I'm introducing the following house rule:
A round lasts 5 seconds.
What would be the effects of such a house rule? Would there be any? Would this break the game?
Out of the top of my head, I cannot ...
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How can I track time in non-combat situations?
How can I track time in non-combat situations? I'm currently running Tomb of Annihilation (ToA) and I know later in the adventure I'll need a way to keep track of how long the party has been exploring ...
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How do I deal with a player wanting to do an activity that takes weeks when the party doesn't want to?
I'm currently running a campaign with 5 players at level 3, one of which is a Wizard Dragonborn who's entire character is devoted to becoming a real dragon by the end of the campaign through some kind ...
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Is there a difference between "one round" and "until the end of your turn" in terms of duration?
I'm mainly concerned about the effects that last "one round" and "until the end of turn" (like Stone Bones ToB p.84 and Inferno Blade ToB p. 54, respectively). My guess is that "until end of turn" ...
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Does the reply to the Message cantrip have a time/distance limit?
The message cantrip says the following:
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper ...
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Can an Awakened Shrub become an Awakened Tree?
This question is irrelevant to most campaign settings so I'm mostly asking this out of curiosity and to see what others think.
Essentially the primary distinction between a Tree and a Shrub is height ...
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How "gradually" do the effects of the Control Weather spell fade?
The control weather spell description (PHB p. 288) states that "When the spell ends, the weather gradually returns to normal."
While it gives a specific duration for each tier of effect, it leaves ...
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Can a caster interrupt another caster from casting Time Stop by readying a Time Stop of their own?
If spellcaster A readies an action to cast time stop as soon as spellcaster B casts time stop, then on spellcaster B's turn they cast time stop, what happens? Who takes extra turns first? Also, can ...
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Does Time Stop apply a magical effect on only the caster, or does it affect everyone else too? [duplicate]
If the answers to this question are anything to go by, time stop seems to be a surprisingly nuanced spell, but one basic disagreement that's appeared in the comments has been that one camp thinks time ...
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If a caster readies Time Stop and casts it as a reaction during another creature's turn, what happens to that creature's turn?
Imagine Tim and Charlie are in combat. Tim takes the Ready action to cast time stop, with some trigger specified that should occur on Charlie's turn. Charlie takes his turn, triggers Tim's readied ...
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Can a creature take turns as normal if they are inside an Antimagic Field while another creature casts Time Stop?
Time stop is a spell that stops time for other creatures, allowing one creature to take multiple turns in a row. It says:
You briefly stop the flow of time for everyone but yourself. No time passes ...
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What are the repercussions of being able to finish a short rest in only 10 minutes instead of taking 1 hour?
Currently we are playing a horror adventure in D&D 5e. Due to circumstances (beings locked in a haunted house, rooms changing just when we close the doors, etc.), a 1-hour rest is hardly possible.
...
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How many "8-hour" travel periods can a horse travel in one day?
Follow up on how far can a horse can travel in a day.
So a "day" is 24 hours and a long rest 8 hours. By my math, that's 2 periods of travel:
Like travel 8 hours (12-8), then long rest 8 hours (...
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How long is the D&D vs. Rick and Morty adventure?
Similar to this question, how long is Dungeons & Dragons vs. Rick & Morty? Considerations:
Game will be played in person.
I will aim to have 5 players, not counting the DM.
If I DM, I will ...
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What happens if a character casts the Time Stop spell again while time is stopped from a previous casting of Time Stop?
I'm wondering what happens when casting time stop during time stop - especially given that the rule on combining magical effects exists:
The effects of different spells add together while the ...
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When do the extra turns from Time Stop happen?
Time Stop says "you take 1d4 + 1 turns in a row". My question is, when do the additional turns happen? Here are two scenarios I can think of.
Scenario 1
The caster casts Time Stop. This ...
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Is a spell's duration tied to its effect, or the time experienced by its caster?
Is a spell's duration tied to its effect, or the time experienced by its caster?
Alternative wording: With regard's to time dilation effects being in play, does a spell's effect last for its ...
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How does the Time Stop spell interact with the duration of a Bead of Force? [duplicate]
Early in a dangerous encounter we were able to save our bacon by trapping an Archmage with a Bead of Force, effectively removing him from the fight for 1 minute.
We managed to eliminate his allies ...
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Are there any planes where time passes more quickly?
Are there any planes in 5e where time passes more quickly?
I was just wondering because I was thinking of providing a situation where my players travel to a different plane, and they come back to ...
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Is it possible to add bardic inspiration to time stop?
Wondering this because it would be pretty cool if you could make time stop more than 1d4 + 1 and have a really long time stop.
Bardic Inspiration
Once within the next 10 minutes, the creature ...