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45 votes
Accepted

Am I misinterpreting this GURPS cheese?

The designers saw that exploit coming! The exploit doesn't work in GURPS 3E nor 4E. GURPS Magic for GURPS 3E says on the spell Lend Energy says, "The cost for this spell is not reduced by high skill"...
Hey I Can Chan's user avatar
30 votes
Accepted

How are GURPS rules interpreted?

I started a thread on the official SJ Games GURPS forum about this question, and present here my collation of the responses: Rule Zero The game assumes that there is a GM, and that their rulings ...
John Dallman's user avatar
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19 votes

Am I misinterpreting this GURPS cheese?

That is expressly forbidden in the rules. Under the cost of Lend Energy (in the 4th Edition of GURPS, p. 89 in GURPS Magic or p. 248 GURPS Basic Set: Characters), it states: Casting cost is not ...
Ghotir's user avatar
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18 votes

Am I misinterpreting this GURPS cheese?

Read the full description of the ability. Cost: Any amount; the energy spent by the caster goes to the subject as restored FP (e.g., if the caster spends 5 energy, the subject regains 5 lost ...
Michael Richardson's user avatar
17 votes
Accepted

How do I get the non-magic-user in the party to feel more valued?

First, it's good if you can find out why the player is playing a non-magic user. You found out it matches his character, which is good, but it might be good to find out what type of gameplay he likes, ...
Dronz's user avatar
  • 5,912
16 votes
Accepted

What does the "+1" in some weapons' shots mean?

It means you can have an additional round in the gun's chamber, in addition to a full magazine. If this is explained in the Basic Set I can't find it, but it is on p. 79 of GURPS High-Tech: Shots: ...
John Dallman's user avatar
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14 votes
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Does GURPS have a slow effect, if no how to model it?

Based on the clarifying description, you probably want to Afflict them with Decreased Time Rate (a disadvantageous form of Altered Time Rate), which makes targets which failed their resistance rolls ...
vicky_molokh- unsilence Monica's user avatar
13 votes
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How to represent a 'high intelligence' thing with no will (e.g. a very smart dishwasher)?

You want the AI and Automaton meta-traits, both from p. 263 of the Basic Set, to represent its mind. That gives it Reprogrammable, No Sense of Humour and Slave Mentality. If you reduce its IQ to zero, ...
John Dallman's user avatar
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11 votes
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How to stat a character with truesight that is blind outside a certain radius?

There is a power from the Supers sourcebook that might do what you want. Radar Sense 50pt +1 per hex of range You have a complete radar image of everything around you. You can perceive shapes ...
Mindwin Remember Monica's user avatar
11 votes
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How to shoot with skill greater than 9 when using a move and attack maneuver

You're reading the rule for melee attacks. The rule for ranged attacks is the sentence before that and is much less absolute (B365): If you are making a ranged attack, you have a penalty of −...
SevenSidedDie's user avatar
10 votes

How do I get the non-magic-user in the party to feel more valued?

In a GURPS, 3rd Edition game using traditional magic, a nonmagic-using character can feel generally outclassed, especially at higher point values. However, this is usually mitigated by a few factors. ...
Hey I Can Chan's user avatar
10 votes
Accepted

How does melee combat work between fighters with different weapon ranges?

My answer will focus on 4e, since it's the current edition, and since it has a higher support in terms of FAQs and general clarifications, because it's somewhat more streamlined/cleaned up, and ...
vicky_molokh- unsilence Monica's user avatar
9 votes

Does GURPS tactical combat work well with miniatures but without a hex grid?

It can be done... But one caveat, young student! When you tread that road, you turn your beloved RPG in several aspects into a tabletop wargame — if you want to retain most of the rules aspects. ...
Trish's user avatar
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9 votes
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Is there a guideline for deciding how many points a GM should award players?

The Basic Set: Campaigns book, on page 498, describes "Awarding Bonus Character Points." I think this covers exactly what you're looking for.
Ghotir's user avatar
  • 684
9 votes
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Using the slide recoil of a semi-auto pistol as a weapon

Well, you can try it, but it's unlikely to be a good move. Since it's too cinematic to be in GURPS Gun-Fu, stacking on all the plausible penalties seems like the way to work out the odds. You'll want ...
John Dallman's user avatar
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9 votes
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GURPS supplement for Poul Anderson's "High Crusade"?

I'm pretty sure that there was never an official GURPS supplement for it. Steve Jackson Games' web page listing everything they've ever published has no obvious mention of it. There is a GURPS ...
John Dallman's user avatar
  • 17.1k
8 votes

How exactly does GURPS Traveller setting material differ from OTU?

As Jeff Zeitlin mentions in a comment on Ghotir's answer, GURPS does not differ from the OTU beyond the "alternate timeline" issue. In fact, since Loren Wiseman ran that line, GURPS material is ...
rje's user avatar
  • 333
8 votes

How exactly does GURPS Traveller setting material differ from OTU?

The TravellerRPG website has a nice summary of the various versions of Traveller. The short version is that GURPS Traveller: Set in 1116-1124 Imperial, in an alternate timeline which differs ...
Ghotir's user avatar
  • 684
8 votes

Learning GURPS with Discworld RPG?

The new edition of the Discworld RPG has a built in, somewhat cut-down version of the GURPS 4e rules. It leaves out rules and concepts intended for high technology, psionics, and superheroes, and it ...
John Dallman's user avatar
  • 17.1k
8 votes

Using the slide recoil of a semi-auto pistol as a weapon

I've shot semi-auto pistols for many years, and currently own four -- a tiny .25 ACP, compact .380 and 9mm Makarov "pocket pistols", and a large frame EAA Witness capable of shooting .45 ACP, .38 ...
Zeiss Ikon's user avatar
  • 16.1k
8 votes

What metric could be used to convert a mental stat between 3.5 D&D and GURPS?

There is a detailed D&D conversion page in the GURPS wiki, and it suggests simply using the INT score as the GURPS IQ score. This agrees with the original sense in which the INT stat was conceived ...
ZwiQ's user avatar
  • 22.2k
7 votes

Will there ever be GURPS PDF series as compiled books?

This has happened for the Dungeon Fantasy line. It was published in revised form as a boxed set, the "Dungeon Fantasy Roleplaying Game", in October 2017. As of December 2018, there will be a ...
John Dallman's user avatar
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7 votes
Accepted

Is a cookbook “equipment” for the Cooking skill?

Depending on era and location, some modifiers that could come into play would include: equipment availability and quality of that equipment (for example, a fully stocked, professional-grade kitchen ...
CaM's user avatar
  • 5,126
7 votes

How many character points would a skill to fully manipulate an element cost?

You seem to be looking for very freeform control of an element. That is not normally achieved through the basic magic system (single-skill-per-spell magic, also sometimes known by the tautological ...
vicky_molokh- unsilence Monica's user avatar
7 votes
Accepted

Are there any guidelines on player point rewards for games with a single player?

The GM can give as many or as few as they like, minimum zero. The guidelines are in the Basic Set (Campaigns book) on pages 498-499. Above all, the GM is encouraged to figure out for him/herself how ...
Dronz's user avatar
  • 5,912
6 votes
Accepted

What skill to use when wielding a two handed weapon in one hand?

If you're using an axe that usually requires two hands with one hand, you use the (one-handed) Axe skill (which defaults to Two-Handed Ax/Mace -3). Same for Two-Handed Swords used one-handed (use one-...
Dronz's user avatar
  • 5,912
6 votes

How point cost of Unhealing disadvantage on only part of the body?

The simplest way seems to be to base it on the rules for Damage Resistance with Partial coverage (pp B46-47). Damage Resistance on a single arm is bought at -40%. However, we're limiting a ...
John Dallman's user avatar
  • 17.1k
6 votes
Accepted

How point cost of Unhealing disadvantage on only part of the body?

GURPS Ultra-Tech p. 207 covers how to build cybernetic body parts. The short version is that you take the appropriate disadvantage (One Arm in this case) and then apply a Mitigator (B112) based on ...
smithkm's user avatar
  • 640
6 votes
Accepted

Are there GURPS Illuminati side books?

You seem to be looking for Conspiracy books. Would you like some help? Madness Dossier Sumerian gods used to be the slavers of humanity, but that happened in a parallel history a long time ago. Now, ...
vicky_molokh- unsilence Monica's user avatar
6 votes

How does melee combat work between fighters with different weapon ranges?

The Advanced Combat System makes combat not just a question of distance between two fighters, but a whole situation of where everyone is, which direction they are facing, where walls, fallen bodies, ...
Dronz's user avatar
  • 5,912

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