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23

The standard rule for crafting items is a 50/50 split between materials and labor Both the PHB and Xanathar's Guide to Everything present rules for crafting items as a downtime activity. While the rules differ in some respects, they are consistent on the most relevant bit: the cost of crafting an item is split evenly between the cost of materials and the ...


14

An incidental, token amount In-Game Reasoning The rules of silvering you present are correct, but they also mean that it costs the same to have any weapon (or ten pieces of ammunition) silvered. It will still cost 100gp, whether you need the amount of silver required for ten blowgun darts, a dagger, or a greatsword. Since the cost of the process is the same ...


2

Beastmaster ranger The Beastmaster Ranger (PHB, no UA variants) is a martial character that must work off of one weapon attack, assuming you're going to use your beast as more than a glorified familiar. You can optimize by making that single attack hit as hard as possible. Assuming a character with +4 DEX, +3 Proficiency, Archery fighting style, and Extra ...


1

There are things correct and incorrect in these comments. For a monk, weapon fall into one of three categories; Weapons you are not proficient in, and thus gain no proficiency bonus. Simple weapons and shortswords (ranged and melee simple) - the monk has proficiency. Monk weapons, shortswords and any simple melee weapons that don’t have the two-handed or ...


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