Hot answers tagged

16

A lot of that is, of course, going to be entirely up to the DM. The Improvised Weapons rules say that if the improvised weapon is similar enough to an actual weapon, the DM can treat it as such. Then it's a matter of deciding what it resembles (and what size). On p.278 of the DMG, it talks about weapon sizes. It says that a Large weapon does double dice, a ...


11

You kind of have two questions going here that need to be handled separately, but in general there is no rule in place to increase the damage dealt by an improvised or manufactured weapon based purely on extreme weight. Oversized and super-heavy manufactured weapons Arguably, a manufactured weapon that strays far from the specified stats given in the book, ...


9

Each gauntlet is an individual melee weapon. The Thunder Gauntlets state: Each of the armor's gauntlets counts as a simple melee weapon while you aren't holding anything in it. This indicates that each gauntlet is individually a simple melee weapon, each wielded in one hand. So you can wield something in one hand and use a Thunder Gauntlet with the other, ...


8

They come with a case or other appropriate container. Oddly enough, we see this in the description of the Ammunition weapon property: Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). The rules for weapons with the Ammunition property assume you have some sort of ...


8

Medium creatures cannot wield Large 2-handed weapons... ...without an ability that says otherwise. The rules on Inappropriately Sized Weapons include Inappropriately Sized Weapons: A creature can’t make optimum use of a weapon that isn’t properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the ...


6

Many would give a "yeah sure! you can handle objects, so you can manipulate ammo as well" argument... but imo that's not exactly correct, especially if you are familiar with the reloading mechanism of a crossbow. Ammo's not the only thing you are manipulating during the reload, and you need to be accurate on the draw, just pulling into position is ...


4

Neither is a magic item Note: I do not have access to the Dungeon Master's Guide at the moment, so there may be more detailed rules there, but the Basic Rules have a section on magic items that I will work with. However, the entire chapter on magic items does not provide any way to determine that some object is a "magic item", and thus I am forced ...


2

Yes, you can throw a weapon with two hands—it takes a full-round action for some reason, but you can.¹ And it is not improvised—it’s a weapon, being used as intended, so it remains that weapon. If you tried to smack someone with the butt end of the harpoon, that would be an improvised usage, but here you’re trying to use it as it was made to be used. So in ...


2

This is most likely up to GM Discretion There are no specific rules regarding the interaction of solar flares and weapon accessories and this has not yet been addressed by an official FAQ, leaving this particular combination within a GM's purview to adjudicate. That said, I would personally be inclined to allow it. In terms of game balance, there are no ...


1

Yes, and... The Loxodon's trunk description reads in part: You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door ...


Only top voted, non community-wiki answers of a minimum length are eligible