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14

Yes And the meaning of type has no bearing on the answer The rules state that: ...this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type. (Emphasis mine) 'Every pact weapon you generate' is completely exhaustive: it refers to every weapon that meets the criteria of: Being a pact weapon Having been generated by ...


11

Hex Warrior does not change the types of weapons you can conjure with The Pact of the Blade feature. Nothing in Hex Warrior indicates that it changes what weapons are available for Pact of the Blade. Rather, it states that Hex Warrior applies to your Pact Weapon, whatever that weapon happens to be: If you later gain the Pact of the Blade feature, this ...


10

Yes, an acid weapon would have the acid trait by CRB page 451, Damage Types and Traits, quoted below. Damage Types and Traits When an attack deals a type of damage, the attack action gains that trait. For example, the Strikes and attack actions you use wielding a sword when its flaming rune is active gain the fire trait, since the rune gives the weapon the ...


9

Yes, you can use two handed pact weapon with CHA modifier "Type" refers to a single entry in the Weapons table such as Sickle or Maul. Interestingly enough, the Player's Handbook never refers to weapon types as it does for tools or armor. For armor PHB p144 explicitly states: The Armor table collects the most commonly available types of armor ...


8

Generally, no Despite the common trope, throwing a melee weapon in real combat is not a good idea. You won't pick it up using a free action like in D&D, so this generally leaves you disarmed till the end of the fight. Knives and javelins were the most popular throwing weapons, but they were designed specifically for throwing. This includes exotic ...


8

Uncommon rarity fits well enough Rarity assignment is a little inexact, given the range of capability or power that one finds in items of the same rarity. Broom of Flying as compared to Winged Boots is but one examples of the range for uncommon items, which leaves one puzzled at why a potion of flying is rare and is a 'use once' consumable to provide the ...


6

Magical Weapons To clear up a misconception first, a magical weapon is defined as any weapon with any rune on it. By necessity, the first rune must be +1 (or striking, technically, since it doesn't "require" a Potency rune like Property runes do... although you should probably get the +1). This can be seen on the Magic Weapon (equipment) entry. ...


3

A Hexblade can choose a ranged weapon, but that doesn’t make it a pact weapon The Hexblade patron allows a Warlock to select a weapon to grant it a variety of benefits, many of which are fairly similar to the benefits that the pact weapon of a Pact of the Blade Warlock receives. However, there are a variety of differences. Most importantly, the Hexblade’s ...


1

You can't create / materialize something that isn't listed as a "melee weapon" without extra invocations. There are "melee weapon" weapons that have the Thrown property, like daggers and spears, and you can create one of those out of thin air as your Pact Weapon as an Action, and then throw it with +Cha hit/damage (from Hex Warrior) with ...


1

TL;DR: I would rule towards the 2 One-Handed Weapons case. The description of Flurry of Blows leaves us a bit in the dark. Specifically, it mentions: In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. But does not specify how said ends are wielded. It would seem logical to fallback ...


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