58

Like every boom/bust cycle, the "d20 bust" was what happened when the "d20 boom" ended. What's the d20 Boom? I don't know if that's an official term, but it's one I use because it works, and it fits the idea of a bust pretty well. If you look back to when 3.0 came out, it did an interesting thing that no game with it's reach had done before: it made it ...


33

Time Periods... Pre-OGL: Before 1999 OGL/d20 Era: 1999-2007 Boom: late 2000 to mid 2002 Bust: 2005 to 2007 Post d20 To Understand the Bust, you must understand the Boom When the Open Gaming License (OGL) was used on D&D 3.0 in 1999, along with the D20 System Trademark License (d20 STL), it ushered in a new era of 3rd party licensed supplements.This ...


32

You’re conflating several issues. There’s Dungeons & Dragons (in its various editions), the d20 System, the d20 System Trademark License (with associated d20 System Trademark Guide), the Open Game License, and System Reference Documents. You didn’t raise any concerns about it, but the Game System License is also a part of this story. The d20 System The ...


18

The usual way of doing a conversion between systems is to not try to reproduce the mechanics, but to look at what the mechanics are trying to accomplish or model and then figure out the "native" way in the new system for how that would be done. Since you're using D6 Fantasy, you're presumably using D6 Fantasy's combat system instead of trying to emulate d20'...


16

The d20srd FAQ appears to answer this for us, rather helpfully, in a question about future content: This site currently contains content from all sourcebooks published by Wizards of the Coast that contain open content. This includes open content from the following books published in the official d20 SRD: Player's Handbook Dungeon Master's Guide ...


16

The initial D20 boom was driven by two licenses: The Open Game License allowed third-party creators to reference and reuse a significant portion of the D&D 3rd Edition ruleset. This is, of course, useful for writing D&D3-compatible game content. The D20 System Trademark License allowed creators to actually label their products with the D20 System ...


12

Looking at D6 Probabilities with the Wild Die, If you're going to be purely technical about it, it's trivial to figure out the odds of success on a skill check in D&D assuming a set of characters with skills: $$\frac{1-\left(\text{difficulty-bonus}-1\right)}{20}$$ Therefore, assuming DC 10, and a bonus of 4, the above returns .75. For a strict ...


10

The rules The answer is no, there are no shields granting cover on its own and allowing to bash with them. Having such a shield would destroy the balance because tower shields would become obsolete in the face of a shield that does both and heavy shields would be at least challenged, depending on your playstyle. I am also not aware of any official ...


10

Is this the game you are looking for?: The Arcanum or Atlantis


8

Here's the thing about the OGL. You don't actually need to use it just to reuse unpatented game mechanics. What the OGL does is provide what's known in legal terms as a safe harbor, in return for accepting restrictions on your reuse of mechanics. That means that as long as you follow the terms of the OGL, they agree not to throw lawyers at you (and ...


7

Yes, the D20 Future line includes Open Game Content (OGC) starship rules. You can get the official Starships SRD in charmingly-2000s Rich Text Format direct from Wizards of the Coast, or you can get them in convenient, futuristic HTML from a variety of online D20 Future SRD repositories, such as these: Starships at D20 Resources; Starships at DM Reference. ...


7

Yes, quite simply because nothing says he cannot. The artificer’s Item Creation ability defines a new use for Use Magic Device unique to that class, but nothing else about the check is called out as different from the way the skill generally works. Any and all bonuses to it apply. Furthermore, the Eberron Campaign Setting says that he makes items using Use ...


7

The DM typically determines if a creature's routed In a core-only Dungeons and Dragons 3.5, campaign there are no morale rules. Creatures fight to the death if the DM thinks they would and opt to flee or surrender if the DM thinks they would. This can be problematic for the DM and players alike. For example, a beginning DM may not realize exactly how ...


7

Tormenta is both an RPG system and a campaign setting The Tormenta article isn't about a specific book or book line, it's about the setting that is found within the books. Notably it's not an article titled “Tormenta RPG”, the article is just titled “Tormenta” (no italics), and the article confines itself to information regarding the setting's existence. ...


6

Heroes of Battle has a system of rank and awards (along with benefits) that may suit your purposes. Additionally, the rules for Organizations may give you another option for 'keeping score' of PC accomplishments and incrementing rewards. Page 89 of Heroes of Battle: Decorations Every army has a different system of decorations, from the simple (...


6

This is probably right by the rules, but I think focusing on the rules issue is missing the real problem, which is one of communication. Whether or not you knew whether the rules support this, a Togorian Elite Soldier almost certainly would know if this would be sufficient to protect the girl. Without being there, it's a little hard to guess exactly how ...


6

No, from 3e onward there are not morale rules in the core books. Everyone shouts "DM decides" when this comes up, but I like to decide what I want to decide and what I want to randomize. (You may as well have the same fiat-vs-roll argument about everything from random encounters to hit rolls. To me it's easier to have a way to randomize it and then overrule ...


6

In 2004 during the d20 boom Mongoose published under the Open Gaming License the Mongoose Pocket Player's Handbook and the Mongoose Pocket GM's Guide, which, combined, were, essentially, the d20 SRD minus, I think, the monsters. An RPG.net review of the former is here.


6

You are thinking of the En Route series in the Atlas Games Penumbra/d20 3e-compatible line. There are three of them with about 20 encounters each. The first, En Route, has the carnival and pixie dance you mention. En Route II: By Land Or By Sea and En Route III: The Road Less Traveled are the sequels.


6

If you want the scenario to play out exactly like you're imagining, the Dungeons and Dragons 3.5 5th-level Sor/Wiz spell watchware [abjur] (Unapproachable East 53) does pretty much precisely what you describe. The spell's cast on an object and When that object is damaged, moved, or touched at any later time, you are instantly aware of the fact. If another ...


6

In order for this to work, you nearly have to assume only automatic ability progression (or a headband of intelligence, if it's on their sheet) could be used to increase Intelligence. It "works" otherwise, but you'll have no way to verify your conclusion. A lot of math. First, you know the amount of skill points they have. You also know their current Int ...


6

D&D 3.0 and 3.5, though these inspired later editions. The article d20 System Definitions: Frequently Asked Questions, published by Wizards of the Coast in 2001, defines "d20 System" as follows: Q: What is meant by the term "d20 System"? A: The term refers to the game engine used in Wizards of the Coast's hobby gaming roleplaying ...


5

Yes, that is precisely it. The Heavy Load column on the Carrying Capacity table indicates how much your character can carry and still move about for long periods of time, even if his reaction time is slowed down and he cannot run. The maximum Heavy Load is his maximum load. In the Player's Handbook this is made clear in the first paragraph on page 162, ...


5

The closest thing that I can provide for you in this answer does not actually cover the "IRL" aspect you seem to be looking for, and for that I apologize. However, I can provide you with resources for these sexually transmitted diseases you may find suitable for your objectives. For this, we have the Book of Erotic Fantasy, which contains all sorts of ...


5

Besides d20 Future, there was also a d20 Traveller edition which had a bunch of first and third party support including extensive starship oriented products. Even large tracts of the main T20 Traveller's Handbook were devoted to starship design sequences. The d20 Traveller game itself wasn't great, I'll be honest. Here's a full review I wrote for RPG.net. ...


5

In 3.5, yes, the character does. Difficult to prove a negative, but quite simply, nothing says they don’t. And the penalties do not share a type.1 Penalties aren’t really supposed to be typed in the first place, actually. The rules are unclear what you do with them when they happen. Nonetheless, a few typed penalties do exist; I recommend simply ignoring ...


5

There is, so far as I'm aware, no general official way of making a power deal nonlethal instead of lethal damage. However, some guidelines are provided for turning some metamagic feats into psionic feats by the SRD section "Epic Feats" on Epic Psionic Feats that says Translating epic metamagic feats to epic metapsionic feats requires that Spellcraft ...


4

I do not have the books on hand, and I will assume you are the Games Master of your game in this answer. Yes, flying creatures can be made "Prone". Even though they are not lying flat on the ground (since there is no ground), you can think in the line of the 3.5 rule: A flying creature with the status of prone has lost control of flight. If it is not ...


4

Strongheart vest provides “Ability Damage Reduction” The strongheart vest soulmeld from Magic of Incarnum reduces the ability damage you take by 1. Requires the Shape Soulmeld feat, which requires Con 13. Which anyone should have that isn’t undead. Naberius, the Grinning Hound provides Fast Ability Healing If you have a single level of the binder class, you ...


4

Short Answer Single Encounter In short, 2 unoptimized Sorcerers head to head, Vancian wins. Optimized, Dynamic caster will win. Daily Casting Dynamic Wins Long Analysis Mechanics Dynamic casters 'Spell Pool' is their nonlethal damage. Since they only take nonlethal damage on a failure to save (Special Fort save vs spell casting DC) Whenever a ...


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