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47

Lower AC is better for that game's D&D version That video game (in your screenshot) and table derived from it are based on Advanced Dungeons & Dragons, 2nd edition – which uses the THAC0 ("To Hit Armor Class 0") system, in which lower armor class values are better (and negative AC values are both possible and even better than low positive ...


3

While working on this, I realized I could can get most distribution I would like to have as a player. Which makes your method pretty close to a point-buy with a random budget. You can read further to see a comparison with 4d6. Comparison with Point Buy Two aspects bring this method closer to a Point Buy. First, I can choose what the shape of the array will ...


11

Okay, so as one of your players i've just rolled my stat generation dice. I'm going to play a Fighter. I've selected my race as Half-Orc. I place 3 6's into Str, giving me 20 Str (18 + 2 racial). I place 6 5 5 into Con, giving me 17 Con (16 + 1 racial). I take 5 5 4 into Dexterity, giving me 14 Dex. I decide I want a good Wisdom, for Perception checks ...


4

It is rather tough to directly compare your method with "4d6 drop lowest". Looking at the total score it might look like your method is overall weaker with an average of ~67 compared to ~73 for "4d6 drop lowest". However, you allow the 18 remaining dice to be grouped however the player wants which can be rather powerful. This is hard to ...


16

It is fairly hard to statistically analyze your system because there's a lot of human decision making involved. Depending on how your players choose to assign the 18 dice they have for their stats, you may find you have different balance issues. But there are a few things that are clear: First, a characters' total stats will be a bit worse on average. As ...


23

This method promotes lopsided characters If you believe that for a given character the six scores are each worth a constant amount per point, then the optimal strategy is to allocate your top three dice to the most important score, the next three highest to the second-most important, and so forth. Here's what happens if you do this: AnyDice. The six curves ...


1

Your character gets promoted to Sergeant when you select Special Operations. The example on page 39 of the Player's Manual has a chargen example which does exactly that. Section 5 says: Clark enters Special Operations. He is promoted to Sergeant, increases Ranged Combat to C and gets Survival D. So every time you pick a new career path you'll get promoted ...


3

As Much Wealth As Your GM Wants* The Adjusting Items and Treasure section of the Automatic Bonus Progression (ABP) rules say: With this variant, you can ignore as much of Table 10–9: Party Treasure by Level from the Core Rulebook as you want, though you’ll usually want to provide consistent currency. That suggests to minimally use the party currency ...


10

Ancestral Paragon Variant Rule If you are a human playing in an Ancestral Paragon game (an official rule variant from the Gamemastery Guide), you get two level one ancestry feats. This allows you to get Natural Ambition into Ancestral Blood Magic, and also pick up a spell through another feat, such as Tupilaq Carver, or from some other feats your heritage ...


12

I don’t know if there is any way to make this feat useful at 1st level, but that isn't the answer I’m providing anyway. This is about why it matters that it’s available at 1st even if it is useless at 1st. Future-proofing Even if there is no way to benefit from this feat currently, that doesn’t mean there never will be. Perhaps they write some adventure ...


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