New answers tagged

2

Absalom doesn't have an specific regional language, but every regional language is prevalent in the region, as indicated in the regional languages section, and in the World Guide handbook on page 12. This means you get access to all of them if you hail from there. Still, you don't automatically gain the regional language(s) of a region just because you grew ...


1

It does depend on the kinda campaign you want to run and the system that you are playing. There are systems out there that assign race 100% randomly that is probably the "fairest" way to do it. If you are lucky you get to play the exact race you want and otherwise you get to RP something that you might not normally choose. You can also do as @...


4

Preface This question could only be answered perfectly if we knew the setting and system you play in, or even the playstyle. My whole answer is based on the simple fact that my groups are very character-roleplay heavy. Dungeon Delving is rare. Let me bring some examples of how systems / settings encourage or discourage some options first, or how what is ...


-1

The way I've handled it is making a society where it's illegal for exotic races to be adventurers. This works as a mix of a large social penalty for exotic race adventurers, along with exotic races not gaining access to the normal dnd array or the 4d6 drop one roll for stats. They all need to roll 3d6 for each stat, since they lack training as adventurers. ...


6

I had the same problem. My approach was to make chosing an exotic option cost something. Specifically in my case (pathfinder 1e) I made a houserule which made chosing a non-core class or race cost a perk (half feat, the game gives two at character creation for the player's characters). I used it in a oriental themed campain. Lifted the restriction for ...


-2

I would suggest making the vanilla races more enticing, rather than discouraging the exotic races. Create some extra abilities that you'll allow players to take if they pick a human, and make this bonus clear to the table ahead of time (and its purpose). "You're welcome to play an exotic race, but if you play a default, you'll also get ____."


9

I, too, like exotic races to be exotic in my players' parties, and have struggled with coming up with a way of persuading players to "make themselves rare." I achieved success once, though my method probably wouldn't work for every group: I was an experienced GM starting a new ACKS campaign for some colleagues who'd never played a tabletop RPG ...


1

Have the players roll for race rarity For stylistic reasons, you want your party to roughly reflect the demographics of your setting. Ultimately this will curtail player choice to some extent, but I think you have options for minimizing that. If 50% of the population is human, then perhaps you could say there is a 50% chance of PC being human. Or 15% ...


11

Make it plot relevant Arbitrary bans rarely feel fun. However, I am reminded of a Pathfinder 2e adventure which bans certain ancestries (races) from being played. Why? Because it was important, for plot reasons, that the players weren't those ancestries. So perhaps your adventure fundamentally requires your players to be of a certain group of races. Maybe ...


23

Discuss the campaign and world ahead of time Discuss the populations and demographics. Discuss the rarity of certain races, and the preponderance of others. Talk about themes you are interested in, say, the interaction of the more common races with the cultures in places where they are dominant. There is vanishingly little chance of achieving the campaign ...


-1

You should start by encouraging and rewarding storytelling. Start with a setting that doesn't lack exotic races entirely, but just has precious few of them; make any player wanting to play an exotic race give a damn good explanation for why they're there. And, of course, make it clear that this is the story you want to tell. Give the players who are playing ...


45

Optimize for pearls, not sand. You are trying to optimize your approach for sand, when you should be optimizing your approach for pearls. Allow me to explain. When an oyster gets some sand or grit inside of it, that oyster coats that grain in nacre, the shiny substance that lines the inside of its shell, in order to protect the oyster from getting damaged by ...


33

UPDATE: Adventurers League changed the "+1 rule" in 2021. An announcement from Q1 2021 gives the details. Basically, Adventurers League players may now simultaneously use any and all of the following sources when choosing player options like races, classes, subclasses, feats, spells, and backgrounds: Player's Handbook Volo's Guide to Monsters ...


6

Your intuition is sound. Your basic AL adventures are entirely episodic, short, and fairly simple and straightforward. They incorporate no backstory, limited foreplay, and a lot of old-fashioned dungeon crawling. So your AL character should not have a backstory that requires any playtime, and should be oriented more toward effective fighting. Too much of a ...


-2

In 5e if a fighter were to pick the thrown weapon subclass you get a free draw as part of your attack, so when you get two attacks at level 5 you can throw both on the same turn with no issue even while holding a shield. An EK dip could also work well with this and the bonded weapon ability. So in theory you could draw a javelin and throw it, then draw your ...


4

One issue is CR and what modules assume about the average efficacy of characters of a certain level. Barring cases like the insanity that is the first part of Descent into Avernus, this is largely a non-issue in my experience. The reason for this is simple: it’s possible for any character buildable with point-buy to survive to any arbitrary level. This is a ...


26

I'm going to say it will have absolutely no noticeable impact. Your example shows that your Rogue gets a total of +1 on his 4th best stat after trying to "abuse" this. The Rogue is already the second-best option for trying to abuse this, and the bonus they get is trivially weak. Players rarely roll their 4th best stat for anything, and if they do, ...


16

One issue is CR and what modules assume about the average efficacy of characters of a certain level. This is a non-issue. The CR and balance in D&D 5e is so heavily slanted in favor of the PCs that 2 or 3 higher stat scores is “meh”. If you roll for stats - which is actually the non-variant method - you’ll get as big or bigger swings than this. A more ...


5

Righteous Might While it's true that a Ninja 10/Cleric 9 is a somewhat dubious build, there are a few other options to access the spell. As maligned as it is, making mid-level adjustments to a build is what the prestige class Ur-Priest was designed for, and entering it at level 11 is hardly overpowered. In fact, even setting aside the RP requirements, it's ...


0

I don't see how, having borrowed wholesale the Elven unisex cultural preference for long, straight hair from Tolkien, D&D could believably leave behind for its elves the simple idea of a hairband, circlet, or braid. If you need an in-universe source to convince your GM, here's an image from a D&D Players' Handbook of a very famous and very canonical ...


Top 50 recent answers are included