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2

Almost anything is possible in D&D, and if you search hard enough, you just might find a homebrew race that fits your concept... or you can invent something yourself. However, for a first-time player (& DM), I strongly recommend that you stick to official published content. The closest official published race is the Genasi, as Jon suggested in his ...


3

Yes The key ability for rogues says "Dexterity or other". As you noted, the "other" options come from your racket. Therefore, no matter which racket you pick you may still choose to have dexterity be your key ability and get a boost to it. The specifics of the thief racket don't change this. However, to answer your question more directly, the thief racket ...


5

Thief Rogues do get a Dexterity Ability Boost All classes, regardless of any other choice they make, get an Ability Boost in their Class (or Spell) DC Ability. The Thief gives up the option to choose Strength or Charisma (granted by the Ruffian and Scoundrel rackets respectively), and must take Dexterity for this choice.


12

A Sprite and Genie both exist as creatures in the D&D 5e Monster Manual, but are not viable PC races. A Hybrid of these two things does not exist in the rules. As well, granting wishes is an extremely high-level spell (it's even described as “the mightiest spell a mortal creature can cast”), and it is unlikely your character would be able to do so ...


5

Rules-as-written, they must pick one subrace of elf. Rules-based answer: Pick one or the other. According to Mordenkainen's Tome of Foes, the shadar-kai are a subrace of elf. This excludes half-elf and human as possible offspring. A half-elf is defined as the offspring of an elf and a human, while a human is a different race from elf entirely. There are ...


10

It sounds like you're new to 5e and you're trying to do character creation. The approach you've taken is you've decided on a character concept -- you want to build a character that can control metal -- and you want to build that as a 5e character. My advice is that, as a first-time player, you'll probably have more fun if you choose one of the existing ...


4

The first and simplest solution would be for the GM to veto a character per page 106. Even if this were an interesting character without lopsided stats, effectively the minimum exponent for abilities is 1 since the rules for testing and advancement don't cover exponent 0. (Resources is the sole exception.) Don't “open” an attribute at 0. If a corner case ...


5

Don't open a skill and leave it at 0. Exponent 0: If your stat, skill, or attribute is currently exponent 0 you may not test this ability. You may not receive help, FoRK into it or spend artha on it. It is unavailable until you advance it, replenish it, or recover. -- "Testing Your Abilities", Burning Wheel Gold p.37 Yes, you can make yourself ...


2

TL;DR (in order) Yes, it would have to be an object of some sort. Only what the GM decides to impose on people carrying things, and of course PL limits. None unless you add one. Longer Answer If you are using an Affects Others effect on a Device, then you could use a Standard action to give that set of powers to a given target and it would be present as ...


4

Not Really The best options are ones that don't automatically allow resistance checks, like Illusion or Luck Control, or that have functions and ranks separate from PL, like Insubstantial or most Movement powers. These mean the PL 2 characters can assist a high PL character, but they can not grant the PL 2 the ability to overwhelm a high PL character. One ...


3

You cannot do what you want at 1st level The general Two-Weapon Fighting rules state (emphasis mine): When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to ...


12

You can have what you want when you get to 4th level You want a Dragonborn who fights with two longswords. OK, here's how to make that work. If you start as a Fighter at level 1, you can choose Two-Weapon Fighting for the Fighting Style feature (PHB, p. 72): When you engage in two-weapon fighting, you can add your ability modifier to the damage of the ...


2

Yes, the character still suffers loss of Resonance. As of today, the 6th Edition Core rulebook states on pg. 38, under the heading "Essence": specifically, anytime your Essence goes below any whole integer, you lose a corresponding point of Magic or Resonance The edition I have includes all errata applied, but looking over the errata this passage has ...


4

Classes never let you take just “any feat,” or even “any feat you qualify for.” They always have some kind of restriction—whether it’s a specific feat, or something off of a small list, or any feat that matches certain characteristics or has a certain tag, there’s always something. For example, the Pathfinder fighter can choose any “Combat” feat they qualify ...


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