Both abilities trigger simultaneously
Parry says (emphasis added):
When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.
Arcane Ward says (again, emphasis added):
Whenever you take damage, the ward ...
Targeting a creature does not free them from a cursed item.
You are on the right path with your logic, there is indeed a separate interaction between removing a curse from a player, and from an item.
Most curses in the game are single-instance effects that inflict the curse.
The most common example is the bestow curse spell, which inflicts a curse for a ...
Master of Magic does not prepare the spell
The feature states:
The spell must be of a level for which you have spell slots, you mustn't have it prepared, and you follow the normal rules for casting it, including expending a spell slot.
The spell you choose is not prepared and Master of Magic does not subsequently state that the chosen spell's counts ...
Maybe, but it can't be used for Glyph of Warding even if it does
That's because the Glyph takes 1 hour to cast, and the spell chosen for the Lore Mastery wizard's Master of Magic feature only lasts to the end of your current turn. So, even if it does count as prepared, it's not prepared for the required time.
This is a balanced replacement for the previous option
This answer draws heavily on my answer to the previous post.
Seeing as this option replaces a "free" (minus the cost of components) cast of a 5th level spell (Raise Dead), with a different 5th level spell (Greater Restoration), I think that this is a balanced replacement.
Unfortunately, the more I ...
I would allow it for non-ritual spells, but then the spell is gone from the spellbook. The wizard still knows the spell, but they can no longer prepare it. They would have to find someone else who has it and pay to copy it back into their book.
I would not require standard verbal, somatic or material components. Special material components would still be ...
you can use this feature up to until the DM says the attack hits or misses.
Note that typically DM rolls behind a screen; you don't get to see the result. Unless your DM rolls in the open, this is not an issue.
Regarding a natural 20 or 1, you can disregard it until the DM announce the hit. Remember that the DM may override a natural 20 or 1.
This is significantly stronger than the original option and is probably overpowered
The following makes the (somewhat naive) assumption that spells of equal level in 5e are approximately equal in power. Obviously this is not always the case (see: fireball), but for the time being it will have to serve as a reference point for establishing the power of these ...
Well, seeing the remove curse description is a little cryptic, it does say "all curses affecting one creature or object end", so if you cast Remove Curse on a player or creature, it would remove the curse, but I'm assuming that it doesn't end the actual attunement to the item, so if the curse is only effective while attuned, you would have to use it on the ...
Spells are not written in any particular language
Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it.
Notice how they pretty much directly avoid saying "language"?
By my reading this directly implies that spells aren't written down in any ...
Spells aren't written in any language
The rules for copying spells into your spellbook states:
Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
Copying that spell into your spellbook ...
An imp's invisibility does not end when taking the Help action
The Help action states:
[...] Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first ...
Overchannel definitely maximizes the base damage, Sneak Attack definitely applies, but Overchannel does not maximize sneak attack damage
Overchannel can maximize the damage roll(s) of any spell you apply it to:
When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.
Not only does using our ...
The kind of wizard who wants to become a lich isn't a playable character. The best way is to retire it and ask if the DM can give you some skill checks once a game year, to see how things are going. Or maybe ask the DM to play it as an NPC. Your next characters may get a mission from your old wizard to retrieve some ancient scrolls from an evil cult. That ...
Disciple of Life:
...Whenever you use a spell of 1st level or higher to restore hit points to a creature...
In this particular instance you are using a class feature to restore hit points. Despite being a derivative from a spell's level the spell itself is not what is healing you. When you "use" spirit guardians, it is to deal damage. The spell ...
Disciple of Life only works when a spell heals as part of its description, not when something outside the spell does the healing.
The Disciple of Life feature states:
[...] Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
The Grim Harvest ...
No, Disciple of Life only works with spells
Disciple of Life states:
Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.
Grim Harvest is not a spell, so it cannot trigger Disciple of Life.
You can't see through the sphere.
Nothing--not physical objects, energy, or other spell effects--can pass through the barrier, in or out...
This includes light, so the creature can't see its surroundings.
There are two people who can know whether the attack hits; the player or their character. In both cases the answer is the same.
In every game that I've played, players are not supposed to have knowledge of a creature's statistics, including to-hit modifiers. Additionally, they do not know all the different spell and feature effects that may ...
Hypnotic Gaze is not a spell
The rules for targeting spells do not apply to things that aren’t spells, so you don’t need a clear path.
Nothing can pass through the barrier
Hypnotic Gaze is not nothing even if it’s not a spell so it can’t pass through the sphere.
As an aside, “shimmering force” may or may not be transparent.
No, a wizard can only copy spells of levels they can actually prepare.
Unfortunately, as the rules describing the wizard's spellcasting and spellbook state:
Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to ...