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3

Yes, but only at level 6. Per Manifest Mind: While manifested, the spectral mind can hear and see, and it has darkvision with a range of 60 feet. The mind can telepathically share with you what it sees and hears (no action required). So while it does gain the ability to "communicate in any way", I would argue that it does not gain a language. The ...


4

At level 6, yes The wording of the Awakened Mind text is, to me, quite clear. It describes wat the book can do and nothing there indicates that communication is possible. However, at level 6, Manifest Mind kicks in, which, among other things, does this: (emphasis mine) While manifested, the spectral mind can hear and see, and it has darkvision with a range ...


22

The feature descriptions you quote in the question do not match the officially printed versions, so I would double check that your source is legitimate. The quotes and links below are taken from DNDBeyond, which is officially licensed by Wizards of the Coast to host digital versions of D&D 5e publications. These quotes match exactly the Player’s Handbook....


18

This probably makes the Wizard strictly worse at 10th level. This feature is just the 10th level Evocation Wizard feature restricted only to cantrips. Empowered Evocation says: Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast. Empowered Evocation applies to your Evocation cantrips, so ...


5

I know this is a super old post however wizards of the coast actually addressed this exact issue in their "Sage Advice Compendium". Page 12, right column, here is the exact quote: Can you also cast a reaction spell on your turn? You sure can! Here’s a common way for it to happen: Cornelius the wizard is casting fireball on his turn, and his foe ...


3

It depends on the DM but the book implies that unless you yourself are undead this won't work on the Nightwalker. This is because on page 216 of Mordenkainen's Tome of Foes it states under the "Beings of Anti-life" aspect of the Nightwalker they will never serve living things: Generally, a nightwalker on the Material Plane is attracted to elements ...


3

Yes, this works. I actually came to this exact realization a few months ago. In chat I wrote: Whoa, the Chronurgy Wizard can create a quick release Tiny Hut. You have emphasized all of the correct rules concerning the Chronurgy Wizard's Arcane Abeyance feature. If you take the time to cast the spell, the spell is then condensed into the mote, and can be ...


9

Only the GM knows what happens when you try to change the damage type of a spell that deals multiple types of damage Notably, the feature in question says that can replace its damage type, not its damage types. This works perfectly well for spells that only have one type of damage, but when there are spells like flame strike and ice knife and others, this ...


8

Dwarf (Mark of Warding) accomplishes this This is a character creation option from Eberron Rising from the Last War. This adds the antilife shell spell (and others) to your spell list if you have either the Spellcasting or Pact Magic feature which a Wizard certainly does.


12

Yes, you can. Compare to the Warcaster feat: When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. You can see that it specifies what type of Cantrip ...


16

There are two possible interpretations. #1. War Magic requires the Cast a Spell action. The first interpretation is that when War Magic says, when you use your action to cast a cantrip, it is referring to the "Cast a Spell" action. With this interpretation, War Magic would not be able to be used with the Bladesinger's Extra Attack cantrip. #2. ...


-3

The use of the word "reduces" in the example text of recalculating hit points (see Thomas Markov's answer) is unfortunate. I believe, but don't currently have rulings to support, that the ability only prevents loss of maximum hit points to effects that directly reduce that maximum, like the abilities of many life-draining undead, and that changes ...


11

RAW, it prevents reduction of hitpoints from CON reduction. The rules for calculating your maximum hitpoints say: Or if you're 7th level and some effect lowers your Constitution score so as to reduce your Constitution modifier by 1, your hit point maximum is reduced by 7. A reduction of your CON score leads to a reduction of your maximum hit points, which ...


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