Unfortunately, no by RAW.
As you've quoted, the spell requires (my emphasis):
a pile of bones or a corpse of a Medium or Small humanoid within range.
Once a dead humanoid is turned into a skeleton or zombie, they are no longer humanoids, but undead. Their form may be that of a humanoid, but their creature type is not. When creature types are mentioned, ...
Yes it can be combined as long as you don't use two hands to make an attack with a weapon
Bladesong don't have limitations on what you are holding in your hands:
Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with ...
They cannot be combined.
Bladesong ends early if you "use two hands to make an attack with a weapon" (SCAG p.142).
A double-bladed scimitar always has the two-handed property (ERFTLW p.22), which the Revenant Blade feat doesn't remove.
So while you would be able to use one, it would end your main subclass feature immediately.
It looks the answer is YES
Xanathar's Guide to Everything (page 133) says:
SCRIBING A SPELL SCROLL
With time and patience, a spellcaster can transfer a
spell to a scroll, creating a spell scroll.
Scribing a spell scroll takes an amount of
time and money related to the level of the spell the character wants to scribe, as ...
This is a Spell-Like Ability granted by the Wizard class. The Craft Magic Arms and Armor feat has a Caster Level 5 requirement. Checking the definitions:
Caster Level: A spell’s power often depends on its caster level, which for most spellcasting characters is equal to her class level in the class she’s using to cast the spell.
Spell-Like-Ability: If ...
The ability allows you to cast one spell immediately
The text of the Action to Drain your Bonded Item is
During your turn,
is a finite amount of time defined by 6 seconds in Encounter Mode.
you gain the ability to cast one spell you prepared today and already cast.
is the benefit you gain, which ends after your turn. However, once you've begun ...
You can't take damage until you know how much damage you're taking
Here's how the taking damage is described in the rules:
Whenever a creature takes damage, that damage is subtracted from its hit points.
You can't subtract a number until you know what that number is. Therefore, at the time damage is dealt, you (the player) know the damage amount. This ...
Yes: Since you can use witch levels to qualify for Craft Magic Arms and Armor, your level prerequisite is satisfied, and the arcane bond allows you to count as having that feat when enhancing your fancy sword. This would also apply if you were a cleric or ranger, since the level prerequisite doesn't mention needing an arcane caster level.
Class features ...
No, I'm afraid not. The multiclass spellcasting rules on p. 164 in the Player's Handbook explain that each class prepares spells as if it were single classed.
Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a
single-classed member of that class. If you are a ranger 4/wizard 3,
This would work... space permitting
First of all, excellent idea. One of the main impediments to polymorphing yourself into something dangerous is maintaining concentration as enemies repeatedly hit you. This strategy would often make that much more viable.
I did want to give you one word of warning though. Blink has the following rules on reappearing (...
The meat of Undead Thralls is the enhancement to Animate Dead, and it's a highly effective boost, especially when you have the spell slot headroom to upcast and can have large numbers of undead at hand. Awarding the spell for free is more of a ribbon, rewarding patience, than anything else. It's not terribly potent, because Wizards can eventually add every ...
The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
They do not just take no damage it depends on what making a SAVE on the spell does. It could be half damage, no damage, etc. They simply automatically make their saving th
Fair is not a rule in the documentation
But there are no published methods to allow re-spelling a character.
There are many home-brews (changes to or additional rules) that allow players to re-work spells they know at level-ups or other points in an adventure. But there is no allowance in the documentation that allows changes of know spells based on a ...
The counterspell rules state that succesful counterspell ends with:
both spells automatically negate each other with no other results
The spell was cast at caster's action, and was negated later, using readied action of the counterspelling caster, with no other results.
Thus, it meets the "casting a spell that had no effect" pretty well. Spell casting ...